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History / Game Table

Revisions

  • Game table: Colocar (one event for a multi-card drop), replay images kept outside the cache (migration 0008), guest image prefetch; UX: disabled buttons explain why, confirmations, busy and retry states, Settings > Storage

    @PoolFlamingo PoolFlamingo committed Oct 29, 2026
  • Icons page, tag icons, game table catalogue v4 (phantom poison and arrows, notes on cards), replay and loading fixes

    @PoolFlamingo PoolFlamingo committed Oct 29, 2026
  • docs(game-table): CSS dice final pose, dotted 60/90

    @PoolFlamingo PoolFlamingo committed Oct 29, 2026
  • docs(game-table): d4 corner numbers in the 3D scene

    @PoolFlamingo PoolFlamingo committed Oct 29, 2026
  • docs(game-table): notes, 16 label colours, protocol 4

    @PoolFlamingo PoolFlamingo committed Oct 29, 2026
  • docs(game-table): turning cards always animates, thumbnails animate like the big board

    @PoolFlamingo PoolFlamingo committed Oct 29, 2026
  • docs(mesa): replay effects, mini board sliding, per-scale FLIP

    @PoolFlamingo PoolFlamingo committed Oct 29, 2026
  • docs(mesa): replay animation, arrows to the watched board's player, per-deck mat

    @PoolFlamingo PoolFlamingo committed Oct 29, 2026
  • docs: arrows between boards, protected battlefield in the UI, going back to an online game Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

    @PoolFlamingo PoolFlamingo committed Oct 28, 2026
  • docs: protect other players' battlefield in online games; selector rule for entries lists Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>

    @PoolFlamingo PoolFlamingo committed Oct 28, 2026
  • Document the large views rendering above modals

    @PoolFlamingo PoolFlamingo committed Oct 28, 2026
  • Document the phantom card large view in the table docs

    @PoolFlamingo PoolFlamingo committed Oct 28, 2026
  • Fix a duplicated phrase

    @PoolFlamingo PoolFlamingo committed Oct 28, 2026
  • Document the responder menu and the Shift+R rotation

    @PoolFlamingo PoolFlamingo committed Oct 28, 2026
  • Document responding out of turn, the hand curtain and labelled arrows

    @PoolFlamingo PoolFlamingo committed Oct 28, 2026
  • Document arrow targets across boards in a local game and the disabled own-commander cells

    @PoolFlamingo PoolFlamingo committed Oct 28, 2026
  • Local game follows the turn by default

    @PoolFlamingo PoolFlamingo committed Oct 27, 2026
  • Other board at full scale in big cells

    @PoolFlamingo PoolFlamingo committed Oct 27, 2026
  • Fix parallel image writes, job end event, local hand privacy and per-player tapete

    @PoolFlamingo PoolFlamingo committed Oct 27, 2026
  • Play list per seat in the local game

    @PoolFlamingo PoolFlamingo committed Oct 27, 2026
  • Show a card from the hand

    @PoolFlamingo PoolFlamingo committed Oct 27, 2026
  • Cascade several times

    @PoolFlamingo PoolFlamingo committed Oct 27, 2026
  • Revealing the top card shows it; OcultarArriba and its button

    @PoolFlamingo PoolFlamingo committed Oct 27, 2026
  • Zone viewer in the context menus

    @PoolFlamingo PoolFlamingo committed Oct 27, 2026
  • Zone viewer with graveyard/exile tabs and player selector

    @PoolFlamingo PoolFlamingo committed Oct 27, 2026
  • Token search understands colour and power words and says when nothing is found

    @PoolFlamingo PoolFlamingo committed Oct 27, 2026
  • A player can do whatever they want: hidden information is the only barrier

    @PoolFlamingo PoolFlamingo committed Oct 27, 2026
  • Control, gifts and theft: TomarControl, what is attached travels, cross-board attachments

    @PoolFlamingo PoolFlamingo committed Oct 27, 2026
  • Bonus offer for attached equipment is a prominent card

    @PoolFlamingo PoolFlamingo committed Oct 27, 2026
  • Attached cards travel with a dragged card

    @PoolFlamingo PoolFlamingo committed Oct 27, 2026