Friends: real time over /events (SSE), typing, my name, a friend's name and note
docs: Tapete rename, friends and messages, the card stamp, rooms server removed, new screenshots
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Document the Tapete visible name, shared User-Agent, installers and new icon
- Releases: Tapete release title/text, APK name, the 4.0.0 rename with the
technical identity kept on purpose, and the .deb/.rpm/NSIS rules that
replace an old Proxy Builder install.
- Rust app layer: tls::AGENTE, productName and bundle settings.
- Development setup and file index: the icon recipe (icono example,
tauri icon, scripts/icono.py), hooks.nsh, logo.tsx.
- Mobile, PDF metadata, i18n glossary, shell, tutorials, identity file
name and the user agent in the Scryfall, sources and decklist pages.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Docs: tapete:// links, emoji button, port 1520, updater fallback
Covers the app commits 3.6.0 work: tapete:// invitation links (both
schemes accepted, proxybuilder:// still generated), the updater endpoints
(new repo first, old as fallback), the emoji button in the game chat
(EmojiMart, lazy chunk), and Vite on port 1520 with PB_PUERTO. English and
Spanish pages updated together.
Co-Authored-By: Claude Haiku 5.5 <noreply@anthropic.com>
Game table: who goes first (wheel) and whose turn it is
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Security hardening: sealed identity, 8-digit check, allow-lists, dependency audit
Document the identity key sealed with the Android Keystore and kept out of backups,
the 8-digit comparison code, the relay-only code for messages, the SVG allow-list,
manifest limits, mutation tests, pinned actions and the weekly dependency audit.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
docs: Search screen, more phantoms, stable game table and card chips (EN/ES)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
docs(shell): F11 full screen and the window controls (EN/ES)
Document optimized deck packages, freeing space by optimizing images and device names
Mobile: same options as desktop (design form, game list editor, Play panel, side rail); mobile and deck sharing pages
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Game table: Colocar (one event for a multi-card drop), replay images kept outside the cache (migration 0008), guest image prefetch; UX: disabled buttons explain why, confirmations, busy and retry states, Settings > Storage
Icons page, tag icons, game table catalogue v4 (phantom poison and arrows, notes on cards), replay and loading fixes
docs: arrows between boards, protected battlefield in the UI, going back to an online game
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Mesa: instalación al salir de la mesa, traspaso voluntario del anfitrión, ajustes de sala y banquillo del invitado (en/es)
Document phase K: host handover without a server
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01X7oLZsQ3STyBm3NGJHyhVB
Document phase J: general game history with deck and play list, and fanned hands in thumbnails
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01X7oLZsQ3STyBm3NGJHyhVB
Document phase H: end summary, history, replay, log panel, chat, sounds and hands in thumbnails
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01X7oLZsQ3STyBm3NGJHyhVB
Document phase G: several players, layouts, teams, formats, encounters, deaths, absentees and expelling
Document E7/E9/E10 live movement, latency and originals, relay chain, identity export/import and invitation links
Document online play: direct code, room server, playgroups and host migration
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01D1FX2mSSiLmrZ8XPsr6rsP
Sparring: tierras fuertes y rocas de maná
Mesa de juego: sparring (rival fantasma)
Mesa de juego: aspecto y sonido de los dados
Mesa de juego: dados y monedas en 3D, CSS 3D y 2D
Mesa de juego: listas para jugar (game lists)
Listas para jugar en la mesa (crate mesa::lista, tabla deck_listas de la
migración 0005, .pbdeck, comandos mesa_lista*, entrada y editor) en las
páginas de la mesa, el motor, almacenamiento, el formato del paquete, IPC,
la guía de usuario, i18n, tutoriales, biblioteca y el índice de ficheros.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01D1FX2mSSiLmrZ8XPsr6rsP
Mesa de juego: la mesa en pantalla (Game Table / Mesa de juego)
Páginas nuevas Game-Table y Mesa-de-juego (sesión, preparación de
imágenes, guardar y seguir, tapete, tablero, arrastre, menús, atajos,
ajustes y rendimiento) y puesta al día de las páginas afectadas en los
dos idiomas.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01D1FX2mSSiLmrZ8XPsr6rsP
Mesa de juego: motor de la mesa (Game Engine / Motor de la mesa)
Documentar la pausa del menú contextual y el scroll por vista
Exit guards: closing the app and leaving a card with unsaved changes
- Closing the window asks when a job, an update download, an unsaved card
or a busy dialog would be lost; the deck is flushed first; "Save and
close" for the card. Needs core:window:allow-destroy.
- The discard dialog of the designer gains "Save and continue"; the arrows,
Alt+Left/Right and the view tabs now ask too.
- Dialogs declare their own state with useEstadoParaCerrar.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Dungeon floor plans, aftermath art per half, 65 × 90 cards and tutorials
- Designer: dungeons drawn as floor plans like the printed ones
(plano_de_mazmorra, pintar_mazmorra) in the three packs; aftermath bottom
half turned right with its own art; Scryfall's double art_crop of split,
Fuse, Room and aftermath cards cut into one art per half (imaging::mitades).
- Export: the 65 × 90 mm card size and why it exists.
- New Tutorials / Tutoriales page: the guided tour of each screen.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>