docs: Tapete rename, friends and messages, the card stamp, rooms server removed, new screenshots
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Settings: credit game-icons.net (CC BY 3.0) for the logo and game icons
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Document the Tapete visible name, shared User-Agent, installers and new icon
- Releases: Tapete release title/text, APK name, the 4.0.0 rename with the
technical identity kept on purpose, and the .deb/.rpm/NSIS rules that
replace an old Proxy Builder install.
- Rust app layer: tls::AGENTE, productName and bundle settings.
- Development setup and file index: the icon recipe (icono example,
tauri icon, scripts/icono.py), hooks.nsh, logo.tsx.
- Mobile, PDF metadata, i18n glossary, shell, tutorials, identity file
name and the user agent in the Scryfall, sources and decklist pages.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Docs: tapete:// links, emoji button, port 1520, updater fallback
Covers the app commits 3.6.0 work: tapete:// invitation links (both
schemes accepted, proxybuilder:// still generated), the updater endpoints
(new repo first, old as fallback), the emoji button in the game chat
(EmojiMart, lazy chunk), and Vite on port 1520 with PB_PUERTO. English and
Spanish pages updated together.
Co-Authored-By: Claude Haiku 5.5 <noreply@anthropic.com>
Game table: setting to turn off the who-goes-first wheel
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
docs: Search screen, more phantoms, stable game table and card chips (EN/ES)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
docs(shell): F11 full screen and the window controls (EN/ES)
Document optimized deck packages, freeing space by optimizing images and device names
Mobile: same options as desktop (design form, game list editor, Play panel, side rail); mobile and deck sharing pages
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Game table: Colocar (one event for a multi-card drop), replay images kept outside the cache (migration 0008), guest image prefetch; UX: disabled buttons explain why, confirmations, busy and retry states, Settings > Storage
Icons page, tag icons, game table catalogue v4 (phantom poison and arrows, notes on cards), replay and loading fixes
Local game follows the turn by default
Play tab carries a Beta pill
Mesa: instalación al salir de la mesa, traspaso voluntario del anfitrión, ajustes de sala y banquillo del invitado (en/es)
Phase I review (part): pages checked against the code, security section, spectator events
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01X7oLZsQ3STyBm3NGJHyhVB
Document phase H: end summary, history, replay, log panel, chat, sounds and hands in thumbnails
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01X7oLZsQ3STyBm3NGJHyhVB
Document E7/E9/E10 live movement, latency and originals, relay chain, identity export/import and invitation links
Mesa de juego: aspecto y sonido de los dados
Mesa de juego: dados y monedas en 3D, CSS 3D y 2D
Mesa de juego: la mesa en pantalla (Game Table / Mesa de juego)
Páginas nuevas Game-Table y Mesa-de-juego (sesión, preparación de
imágenes, guardar y seguir, tapete, tablero, arrastre, menús, atajos,
ajustes y rendimiento) y puesta al día de las páginas afectadas en los
dos idiomas.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01D1FX2mSSiLmrZ8XPsr6rsP
Documentar la pausa del menú contextual y el scroll por vista
Exit guards: closing the app and leaving a card with unsaved changes
- Closing the window asks when a job, an update download, an unsaved card
or a busy dialog would be lost; the deck is flushed first; "Save and
close" for the card. Needs core:window:allow-destroy.
- The discard dialog of the designer gains "Save and continue"; the arrows,
Alt+Left/Right and the view tabs now ask too.
- Dialogs declare their own state with useEstadoParaCerrar.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Dungeon floor plans, aftermath art per half, 65 × 90 cards and tutorials
- Designer: dungeons drawn as floor plans like the printed ones
(plano_de_mazmorra, pintar_mazmorra) in the three packs; aftermath bottom
half turned right with its own art; Scryfall's double art_crop of split,
Fuse, Room and aftermath cards cut into one art per half (imaging::mitades).
- Export: the 65 × 90 mm card size and why it exists.
- New Tutorials / Tutoriales page: the guided tour of each screen.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Interfaz en 15 idiomas, cartas diseñadas en cualquiera de ellos y emoji de Noto
Páginas en español con su título como nombre, sin prefijo ES-
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Wiki en español, selector de idioma y correcciones
Cada página tiene ahora su versión ES-*, con barra de idioma bajo el título.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Documentación completa del proyecto (inglés)
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>