Skip to content

SolStream Studio Ultra v1.1.3 — SolApex™ HyperStream Engine, Crisp 48kHz SolLuxe Voice & Full 16:9 STRETCH

Choose a tag to compare

@PppP01 PppP01 released this 12 Nov 01:30
· 42 commits to main since this release
e5e8b61

⚡ SolStream Studio • ULTRA (v1.1.3) — Powered by the SolApex™ HyperStream Engine

Validated across multiple 3.5-to-5.5 hour (205m–330m) continuous 1440p60 HEVC (20 Mbps) Call of Duty: Mobile Multiplayer & Battle Royale marathon streams with 0 dropped frames and 0 disconnects.

Seamless 1-Tap Upgrade: Signed with the permanent SolStream V3 release key—install SolStream-Studio-v1.1.3.apk directly over v1.0.x or v1.1.x without uninstalling or re-entering your Stream Key!


🎙️ 1. SolLuxe™ Audio Studio & Bluetooth Stereo Game-Mode Overhaul

  • Smart AUTO 48 kHz Studio Mic Lock (VOICE_RECOGNITION Wideband Path):
    • When Mic Input is set to Auto (Phone Studio Mic Locked), SolStream automatically locks onto your phone's primary 48,000 Hz Built-In Studio Mic using Android CDD Section 5.4 VOICE_RECOGNITION wideband routing—preventing OEMs (Samsung One UI, etc.) from downgrading the microphone to muffled 16 kHz call mode when CODM opens, and keeping Bluetooth earphones in Stereo Game Mode even if Bluetooth Calls is left ON!
  • Smartphone MEMS 3-Band Broadcast Vocal EQ (Male / Neutral / Female):
    • Tight Chest Body (Q = 1.15): 125 Hz (+1.0 dB) Male | 150 Hz (+0.8 dB) Neutral | 185 Hz (+1.0 dB) Female
    • Two-Hand Gaming Grip Mud Cut (Q = 1.35): 300 Hz (-3.4 dB) Male | 335 Hz (-3.3 dB) Neutral | 375 Hz (-3.2 dB) Female
    • Callout Articulation Peak (Q = 1.05): 3,150 Hz (+2.8 dB) Male | 3,400 Hz (+2.7 dB) Neutral | 3,650 Hz (+2.6 dB) Female
  • 5.1–5.6 kHz Velvet Air High-Shelf (+3.2 dB) + Adaptive Upper-Harmonic Clarity Exciter:
    • Retuned from 11 kHz into the true 5.1 / 5.35 / 5.6 kHz vocal-presence sweet spot of smartphone MEMS microphones with DC-blocked even-order warmth and a 0.095f-threshold Split-Band De-Esser (6.1 / 6.6 / 7.1 kHz).
  • Consonant-Safe Spark/Hammer Blanker, 0-ms Instant Gate & Unified 3-Zone Gain Controller:
    • Clamps multi-strike mosquito-racket zaps ("phat-phat-phat") and hammering (>6.5x slew jump without 220 Hz vocal body) while leaving normal speech consonants (T, K, P, S, Ch) 100% crisp.
    • Links Whisper Lift + Speech-Gated Slow AGC + 12ms-Punch 3:1 Compressor into 3 non-overlapping gain zones so keeping all 10 stages ON in SOL LUXE sounds open, crisp, and punchy.
    • Runs at Process.THREAD_PRIORITY_AUDIO (-16) with ±12 ms drift-locked A/V sync so CODM's -19 gunfire mixer and 0.3s touch polling are never preempted.

🎬 2. SolCore Ultra™ & SolCodec™ Video, Framing & 2-Stage Thermal Armor

  • STRETCH (Full 16:9 Zero-Bars) Framing (360p to 4K):
    • Available in both Card 3 and the in-game 3-Tab Floating Pill (FIT → STRETCH → SMART → FILL). Maps all 4 corners of 19.5:9 / 20:9 phone screens directly to all 4 corners of 360p, 480p, 720p, 1080p, 1440p, and 4K landscape streams—giving viewers zero black bars and 100% visible CODM HUD buttons.
  • 2-Stage Ground-Reality Thermal Armor (44.0°C / 90% SoC + -40% Proportional 30-FPS Bitrate + QP 14 Floor):
    • Stage 1 (>= 44.0°C or >= 90% SoC Load in Moderate Warmth): Activates 1-tap GPU fetch on repeat frames (keeping full Bicubic/Lanczos on every fresh game frame and full 60 FPS) and trims bitrate by 15% to slow heat buildup before reaching 46°C.
    • Stage 2 (Severe Warmth or Manual 30 FPS Cooldown): Steps stream pacer to 30 FPS and scales bitrate down by 40% (20 Mbps -> 12 Mbps) with a QP 14 lossless floor (KEY_VIDEO_QP_I/P/B_MIN = 14) so the hardware encoder never wastes heat at QP 5–10 or hogs the memory bus during CODM gunfire. Automatically restores full 60 FPS and 100% bitrate once cooled.
  • Precomputed Vertex-Stage UV Offsets, Zero-ALU Fast Passthrough, KEY_ALLOW_FRAME_DROP = 0, Android 12–17 ADPF Video Hints, Verified 10-Bit HDR10 Check & Live Resolution/Codec Fallback Ladder.

📡 3. SolRelay Omega™ Telemetry, Touch & Scanner Upgrades

  • Multi-Touch Split Window Flags (FLAG_NOT_TOUCH_MODAL | FLAG_SPLIT_TOUCH): Guarantees zero touch delay in CODM when aiming/shooting with multiple fingers near the Floating Pill.
  • Upgraded Session Report: Now records Session Avg Mbps alongside Latest Mbps, live TCP Ingest RTT ping, live-captured Active Audio Policy, Android OS Thermal Headroom (PowerManager), and eliminates false [CAPTURE_STOP] logs on user stop.
  • Live-Safe Hardware Scanner: Separates advertisedByMetadata from verifiedSurfaceConfigure and never opens test MediaCodec instances while a live stream is active.