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Color Palette

PramudithaN edited this page Nov 1, 2026 · 1 revision

Color Palette & Language Tints

git-tulkun takes its color scheme directly from the languages in your public repositories.


4-Shade Ordered Bayer Ramps

Every hex color detected from GitHub (e.g. TypeScript Blue #3178c6, Rust Amber #dea584, Python #3572A5) is programmatically decomposed into a 4-shade pixel-art shading ramp:

  1. Shadow (dark ambient occlusion)
  2. Mid-Dark (primary shadow facing away from the key light)
  3. Mid-Light (diffuse surface color)
  4. Highlight (specular rim reflection)

Anatomy Layer Mapping

  • Primary Language (#1): Tints the ventral pleated belly, youthful calf skin, and blends into the adult dorsal carapace armor.
  • Secondary Language (#2): Tints the glowing crimson sensor crest organ core located along the snout.
  • Tertiary Language (#3): Tints the forward tip of the sensor crest.

Canonical Pandoran Palette (canon: "true")

If you prefer the natural deep-ocean colors from Avatar: The Way of Water instead of language-based colors, set canon: "true":

  • Carapace Armor: Midnight obsidian and deep slate blue (#161a20)
  • Ventral Belly: Cerulean ocean blue (#143a56)
  • War Stripes & Fluke Edges: Sea-foam ivory (#f8fafc)
  • Crest Core: Deep blood coral crimson (#44181c)
  • Crest Tip: Olive algae gold (#627040)

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