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PrinceWitherdick edited this page Nov 1, 2026 · 4 revisions

Mythic Bastionland for Foundry VTT

An unofficial Foundry VTT system for Mythic Bastionland, Chris McDowall's game of Knights, Myths and the Realms they wander, made with his permission. It takes the bookkeeping off the table: Knights chosen from the book and rolled from their sheets, Attacks and Gambits on chat cards, a Realm map you roll or draw, the Company's travels with what the players were told, Myths and Omens, the Phases, Seasons and Ages, Domains and their Courts, and a Timeline of the whole campaign.

No book text or art ships with the system. Point it at your own PDF of the book and it fills itself in: see Bringing In Your Rulebook.

This wiki covers what the system does and how to use it, including a lot that's easy to miss. If you only read one page, read Hidden Tricks.

The Realm of Gravenmoor on the map, with the Company's Token, ticks on the hexes it has visited, a ruled Holding flying its Domain's blue shield, and the time bar at the top

Start here

Everyone

  1. Installing and Recommended Modules
  2. Hidden Tricks
  3. Your Settings and Accessibility: colour schemes, text size and more, for your screen only.

Players

  1. Choosing a Knight
  2. The Knight Sheet
  3. Saves, Luck and Feats
  4. Combat for Players
  5. Travels and Places

Referees

  1. Bringing In Your Rulebook
  2. Your First Session
  3. The Referee Toolkit
  4. Making a Realm
  5. Places and the Lay of the Land
  6. Time, Phases and Seasons

Ten things most people miss

  1. Press B to open the rulebook inside Foundry, and click any page number such as "(p16)" to jump there.
  2. Hover a bold rule word on a card or sheet, such as Exposed or VIG, to see what it means.
  3. Drag an NPC onto your Knight's sheet to make it your steed, or another Knight to name them your successor.
  4. Hover a hex chip on a chat card to ring that hex on the map; click it to take your own view there.
  5. Double-click open ground on the Realm to open that hex in Places. Double-click the Company's Token for the hex it stands in.
  6. Right-click the footprints button beside the sidebar to choose how visited hexes are marked.
  7. Click the time bar at the top of the screen (Referee) for Next Phase, Weeks Pass, Months Pass, A Year Passes and End the Session.
  8. Press C (Referee) to open the Referee Toolkit, and 6 for the Spark Tables.
  9. Shift-click Apply Damage on an Attack card to open the Take Damage window instead of taking the card's Damage as it stands.
  10. Your Settings tab (last on your own Knight's rail) has colour schemes, text size, typeface and no-italics, for your screen only.

All pages

Start here: Installing and Recommended Modules · Bringing In Your Rulebook · Hidden Tricks · FAQ and Troubleshooting

For players: Choosing a Knight · The Knight Sheet · Heraldry · Property, Steeds and Squires · Saves, Luck and Feats · Combat for Players · Scars, Death and Successors · The Seer · Travels and Places · The Campaign Timeline · The Rulebook Reader · Your Settings and Accessibility

For Referees: Your First Session · The Referee Toolkit · Making a Realm · Painting and Editing the Realm · Realm Appearance and Skins · Places and the Lay of the Land · Exploring the Wilderness · Myths and Omens · Time, Phases and Seasons · Ending a Session · Running Combat · NPCs, Structures and Compendiums · Domains and Courts · Sites · Solo Play · Macros and Hotkeys · World Settings Reference

Credits

Mythic Bastionland is written and published by Chris McDowall, Bastionland Press. This system is unofficial and made with his permission; it is not an official Bastionland Press product. Mythic Bastionland, its text, art and trade dress are © Chris McDowall, Bastionland Press. All rights reserved. The system's own code and words are MIT licensed; see the README for full credits and licences. Found a problem? Open an issue.

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