Repository navigation
eidos 0.2.3
What's new in 0.2.3
Mods & Launcher
- Mod Icons: The Mods page shows each mod's icon.
- Whiteout for Mods: A code mod can white the player out as after a lost battle (
whiteout): the blackout screen, the last Pokémon Center and the nurse. - Mod Warps: A mod that sends a door to a cell (
map.warp) now lands the player on that cell; before, a door's own exit was looked up in the new zone. - Battle Moves for Mods:
battle_getreads a Pokémon's moves and PP as the battle has them, andmove_valuereads all three stat changes of a move. - Rules:
player_xandplayer_zgive the cell the player stands on. - Interface Translations: A mod can bring the one-screen interface's labels in its own language with a
ui_textfile;EIDOS_UI_TEXT_DUMPlists the labels a run draws, for translators (#21). - Downloads: The Android APK and iOS IPA keep one name across releases, so the README's download links always give the latest; the release notes list the launchers and phone apps first.
Bug Fixes
- Pokédex Crash: Opening the Pokédex for the first time no longer crashes the game (#22).
- Pokédex Tabs: In the one-screen layout, clicking CRY no longer opens AREA; each tab opens its own page (#22).
- Field Reads for Mods: A mod's reads in the field (the party, the zone, the player's position) now work before the first battle; the player's position never worked before.
- Battle Reads: A mod's reads and writes of a Pokémon in battle (
battle_ref,battle_get,battle_set) now reach the Pokémon asked for; before, every one reached the Pokémon in front, so the bench and the trainer's own side could not be read. A write reaches the battle's own copy too, so a Pokémon a mod puts at 0 HP counts as fainted when the battle checks who can still fight. - Mod Start Reads: A mod that reads a move or an item (
move_value,item_value) when it starts no longer crashes the game; the read returns -1 until the game data is open. - Whiteout Event: The
whiteoutevent now fires when you lose a battle, wild or trainer. Before, it never fired in a real game, so a Nuzlocke or Soul Link run did not end after a lost battle. - Rules Mods Remember: A rules mod's saved values (a Nuzlocke's lost Pokémon, its used areas, its end) are now kept with the save. Before, the first rules mod loaded kept them only until the game closed.
- Launcher Icons: Item icons are centred in their square.
Download
| File | |
|---|---|
eidos-launcher-windows-setup.exe |
Windows: the launcher. It installs and updates eidos and keeps your profiles and mods. Start here. |
eidos-launcher-macos.dmg |
macOS (Apple silicon): the launcher. Not signed by Apple: open READ ME FIRST.txt inside it for the one Terminal line it needs. |
eidos-launcher-linux-x86_64.AppImage |
Linux: the launcher. Make it executable and run it. |
eidos-android.apk |
Android (64-bit ARM, Android 8 or later): install it from the file (allow installs from this source when Android asks). |
eidos-ios.ipa |
iPhone and iPad (iOS 15 or later): not signed. Install it with a sideloading tool (AltStore, Sideloadly) and your own Apple ID. |
eidos without the launcher (Windows, macOS, Linux)
| File | |
|---|---|
eidos-0.2.3-windows.zip |
Windows: eidos on its own. Unzip it anywhere and run eidos.exe. |
eidos-0.2.3-macos.zip |
macOS (Apple silicon): eidos on its own. Not signed by Apple: README.txt inside it has the one Terminal line it needs. |
eidos-0.2.3-linux-x86_64.AppImage |
Linux: eidos on its own. Make it executable and run it. |
On the first start, eidos asks for your own Pokemon Black or White ROM. SHA256SUMS lists the checksum of each file; latest.json and the .app.tar.gz are for the launcher's own updates.
eidos is an unofficial fan project, not affiliated with or endorsed by Nintendo, Game Freak, Creatures Inc. or The Pokemon Company. It contains no game data: you need your own copy of Pokemon Black or White. Pokemon and Nintendo DS are trademarks of their respective owners.