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3) Problem Definition
| TEAM NUMBER-5 | |||||
|---|---|---|---|---|---|
| Questions | Answers | Objective | Function | Constraint | |
| 1 | Should the toy be automatic or semi automatic? | semi automatic | Yes | ||
| 2 | Toy should be portable or not? | portable | yes | ||
| 3 | What should be the weight of the toy? | lesser the better | Yes | ||
| 4 | What should be the height of the toy? | less than 30cm | Yes | ||
| 5 | Toy sholud be clean and hyginenic? | yes | Yes | ||
| 6 | It should be able to do multiple tasks? | yes, it can | Yes | ||
| 7 | Cost of toy (budget)? | less than 3000rs | Yes | ||
| 8 | Should the toy be user friendly? | yes | Yes | ||
| 9 | Does it show indications | yes | Yes | ||
| 10 | What distance toy should work? | mid-range | Yes | ||
| 11 | Toy should be interactive? | Yes | Yes | ||
| 12 | Should provide transportaion of small things | Yes | Yes | ||
| 13 | What should be the number of compartsment? | 1 compartsment | Yes | ||
| 14 | What is the mechanism? | mechanical opening and closing of compartment | Yes | ||
| 15 | What kind of materials are used? | strong materials should be used (foam board and acrylic sheet) | Yes | ||
| 16 | Toy should pair with mobile? | yes | Yes | ||
| 17 | Toy should entertain the kid? | yes | Yes | ||
Problem definition Design a semiautomatic device which acts as a interactive toy for kids above the age of 5 years. The machine should interact with kids.
<style> </style>Objectives
| S no | Objectives |
|---|---|
| 1 | Semiautomatic |
| 2 | Portable |
| 3 | Entertain kids |
| 4 | Interact with kids |
| 5 | help them learn about various things |
| 6 | Visually appealing |
| 7 | User friendly |
<style> </style>
Problem definition version 1.1
Design a semiautomatic device which acts as a interactive toy for kids above the age of 5 years. The machine is portable and interacts with kids. The machine entertains kids and helps them to learn various things.It should be visually appealing and user friendly.
Constrains
| S no | Constrains |
|---|---|
| 1 | 3000 rs budget |
| 2 | Height should not exceed 30cm |
| 3 | It must contain only 1 compartment |
| 4 | Should operate within the range of 50 meters |
| 5 | No lose of items during transportation |
| 6 | It should not be heavy(the lighter the better) |
<style> </style>
Problem definition version 1.2
Design a semiautomatic device which acts as a interactive toy for kids above the age of 5 years. The machine is portable and interact with kids. The machine entertains kids and helps them to learn various things.It should be visually appealing and user friendly. The budget should not exceed 3000rs. The height of the machine should not be more than 30 cm. It should not have more than one compartment. It should not be heavy . there should be no lose of items during transportation. Should operate in the range of 50 meters.
Function
| S no | Functions |
|---|---|
| 1 | Play music |
| 2 | accept command (by connecting to blutooth) |
| 3 | give output by speakers |
| 4 | Indication (on/off) |
| 5 | Movement |
| 6 | Mechanical opening of compartment |
Problem definition version 1.3
Design a semiautomatic device which acts as a interactive toy for kids above the age of 5 years. The machine is portable and interact with kids. The machine entertains kids and helps them to learn various things.It should be visually appealing and user friendly. The budget should not exceed 3000rs. The height of the machine should not be more than 30 cm. it should not have more than one compartment. It should not be heavy. There should be no loss of items during transportation. Should operate in the range of 50 meters. It should play music to entertain kids. Connect to Bluetooth and Wi-Fi. It can pair with mobile phone. The machine can access to google. It can indicate on and off through bi colour LED . The movement of the machine can be remote controlled through mobile.The input is recieved by voice command through phone (which is connected to bluetooth).The output is given through speakers. The machine has mechanical opening of compartment.