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3) Problem Definition

Pallavi-Dhaded edited this page Dec 30, 2022 · 10 revisions
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TEAM NUMBER-5          
         
           
  Questions Answers Objective Function Constraint
1 Should the toy be automatic or semi automatic? semi automatic Yes    
2 Toy should be portable or not? portable yes    
3 What should be the weight of the toy? lesser the better     Yes
4 What should be the height of the toy? less than 30cm     Yes
5 Toy sholud be clean and hyginenic? yes Yes    
6 It should be able to do multiple tasks? yes, it can Yes    
7 Cost of toy (budget)? less than 3000rs     Yes
8 Should the toy be user friendly? yes Yes    
9 Does it show indications yes   Yes  
10 What distance toy should work? mid-range     Yes
11 Toy should be interactive? Yes   Yes  
12 Should provide transportaion of small things Yes   Yes  
13 What should be the number of compartsment? 1 compartsment     Yes
 14 What is the mechanism? mechanical opening and closing of compartment   Yes  
 15  What kind of materials are used? strong materials should be used (foam board and acrylic sheet) Yes    
16 Toy should pair with mobile? yes   Yes  
17 Toy should entertain the kid? yes Yes    
           

Problem definition Design a semiautomatic device which acts as a interactive toy for kids above the age of 5 years. The machine should interact with kids.

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Objectives

 

S no Objectives
1 Semiautomatic
2 Portable
3 Entertain kids
4 Interact with kids
5 help them learn about various things
6 Visually appealing
7 User friendly

 

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Problem definition version 1.1

Design a semiautomatic device which acts as a interactive toy for kids above the age of 5 years. The machine is portable and interacts with kids. The machine entertains kids and helps them to learn various things.It should be visually appealing and user friendly.

Constrains

S no Constrains
1 3000 rs budget
2 Height should not exceed 30cm
3 It must contain only 1 compartment
4 Should operate within the range of 50 meters
5 No lose of items during transportation
6 It should not be heavy(the lighter the better)

 

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Problem definition version 1.2

Design a semiautomatic device which acts as a interactive toy for kids above the age of 5 years. The machine is portable and interact with kids. The machine entertains kids and helps them to learn various things.It should be visually appealing and user friendly. The budget should not exceed 3000rs. The height of the machine should not be more than 30 cm. It should not have more than one compartment. It should not be heavy . there should be no lose of items during transportation. Should operate in the range of 50 meters.

 

 

Function

S no Functions
1 Play music
2 accept command (by connecting to blutooth)
3 give output by speakers
4 Indication (on/off)
5 Movement
6 Mechanical  opening of compartment

 

 

 

Problem definition version 1.3

Design a semiautomatic device which acts as a interactive toy for kids above the age of 5 years. The machine is portable and interact with kids. The machine entertains kids and helps them to learn various things.It should be visually appealing and user friendly. The budget should not exceed 3000rs. The height of the machine should not be more than 30 cm. it should not have more than one compartment. It should not be heavy. There should be no loss of items during transportation. Should operate in the range of 50 meters. It should play music to entertain kids. Connect to Bluetooth and Wi-Fi. It can pair with mobile phone. The machine can  access to google. It can  indicate on and off through bi colour LED . The movement of the machine can be remote controlled through mobile.The input is recieved by voice command through phone (which is connected to bluetooth).The output is given through speakers. The machine has mechanical opening of compartment.

 

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