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Releases: R5Reloaded-ReMap/ReMap

ReMap v0.1.0-beta.2

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@Julefox Julefox released this 20 Sep 21:26

Beta 2 brings major asset workflow improvements:

  • Faster RSX extraction with batching and persistent sessions.
  • Official Apex fallback for newer models and corrupted textures.
  • Model category filters, search, multi-selection, and on-demand imports.
  • Cache verification, repair, and optional cleanup tools.
  • Improved thumbnail progress UI and reliability.
  • Numerous startup, shutdown, custom-object, MPRT, and map-creation fixes.
  • New onboarding, beta.1 settings import, and Discord Rich Presence.

Existing beta.1 settings and Asset Cache can be imported from the welcome screen.

ReMap — First Public Beta Release

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@Julefox Julefox released this 20 Sep 01:53

ReMap — First Public Beta Release

We’re excited to release the first public beta build of ReMap!
ReMap is a standalone 3D map editor for R5Reloaded and R5Flowstate. This beta includes the core tools required to create, organize, preview, and export custom maps.
Important: in-game loading
The required server-side changes have not yet been merged into the official servers. Until then, most users can create and export maps with ReMap, but cannot load them in-game.
Advanced users may test maps in-game by manually setting up the required files and changes correctly. The pending changes are available here:
r5_flowstate pull request #43

Beta limitations

This is an early beta release. Some objects, models, and gameplay features may be unavailable, behave incorrectly, or cause crashes. Compatibility also differs between R5Reloaded and R5Flowstate.
When reporting an issue, please include:

  • Your game target: R5Reloaded or R5Flowstate
  • The active map
  • The affected object or feature
  • Steps to reproduce the problem
  • Any relevant logs or screenshots

Your testing and feedback will help us improve stability, compatibility, and the overall editing experience.
Thank you for trying the first ReMap beta!