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Releases: RONIN0095/doodlejump-vita

Doodle Jump PS Vita

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@RONIN0095 RONIN0095 released this 31 Oct 00:55
96ce1f4

First release of the PS Vita port of Doodle Jump 3.10.0 (Android).

Installation

Requirements

  • PS Vita with HENkaku/Ensō
  • kubridge (kubridge.skprx under *KERNEL in config.txt, then reboot)
  • libshacccg.suprx (easiest via ShaRKBR33D)

Steps

  1. Install doodlejump.vpk (below) with VitaShell.
  2. Open your Doodle Jump 3.10.0 APK as a zip and copy:
    • lib/armeabi-v7a/libDoodleJump.so → ux0:data/doodlejump/libDoodleJump.so
    • the whole assets/ folder → ux0:data/doodlejump/assets/
  3. Start the game.

Controls

Directions are as you see the game. In the upright view, hold the Vita with the D-pad at the bottom.

Vita Game
Left stick Steer
Rear touchpad, left/right half Steer
Front touch, lower part of the screen (while playing) Steer
Front touch, elsewhere Tap (menus, shooting)
D-pad up / left / right Shoot up / up-left / up-right
Cross / Square / R Shoot straight up
Circle / Start Back / pause
SELECT, or right stick towards the Vita's right edge Switch view: upright full screen ↔ landscape

Features

  • Upright full-screen or landscape view, switchable while playing (remembered)
  • Physical controls, touch and rear-touchpad steering
  • Sound, music and saves
  • Store prices and score-marker names in the game's handwriting font
  • No ads; "remove ads", "share" and "toys" buttons hidden

Not supported: in-app purchases, online highscores, Google Play Games, cloud sync.

Troubleshooting

  • 0x8010100C while installing: no free icon slot on the home screen — delete an app or use a folder.
  • Problems in game: attach ux0:data/doodlejump/log.txt (and a crash dump from ux0:data/, if any) to your report.

Port by 1theronin. Thanks to TheFloW, Rinnegatamante and Volodymyr Atamanenko for so_util, vitaGL, FalsoJNI and solobop.