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v0.3.0: Faster start, start window on Linux

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@github-actions github-actions released this 27 Oct 23:18
· 16 commits to main since this release

Future Cop: L.A.P.D. (1998) as a native program: the game's own FCopLAPD.exe is recompiled to native code when it starts, and everything it needs from Windows and DirectX is rebuilt in Rust on OpenGL. No game files are included: you need your own copy of the PC version.

New in 0.3.0

Much faster start.

  • The game is now compiled on all CPU cores: the first start takes about a second instead of about six.
  • The compiled code is kept in game_files/FCopLAPD/compiled.bin. Every later start loads it in a fraction of a second.
  • A new version of fcop compiles once more on its first start.

Start window on Linux.

  • While fcop looks for the game, copies it from a CD image and compiles it, a small window now shows what it is doing, as on Windows.
  • If the game cannot start, the window shows why, with a Close button.

Checked on Linux:

  • Gamepads: an Xbox controller over the wireless adapter, with the xone driver.
  • Network play between Linux and Windows, in both directions.

Downloads

System File
Windows 10/11 (x64) fcop-v0.3.0-windows-x64.zip
Linux (x86-64, OpenGL 3.3) fcop-v0.3.0-linux-x64.tar.gz

Getting started

  1. Unpack the archive.
  2. Put an image of your CD (.iso or .bin) next to fcop.exe / fcop, or copy your game into the game_files folder. That can be the CD's contents, an image of the CD, or your installed game folder.
  3. Start fcop.exe on Windows, or ./fcop from its folder on Linux. It finds the game, checks that it is the supported version and keeps only what the game needs.

When you update from an earlier version, keep your game_files folder: your settings, key bindings and saves are in it.

What the port adds to the original

  • High resolutions, widescreen (Hor+), borderless fullscreen (Alt+Enter)
  • Anti-aliasing (MSAA), trilinear and anisotropic texture filtering
  • Frame rates from 60 to unlimited, with the game's own logic unchanged
  • Up to two gamepads with a modern button layout
  • Network play over TCP/IP (Host Game / Join Game, port 47624), also between Windows and Linux
  • Effects volume over the whole range, silent at 0
  • Arrow keys for player 1, a chase camera close behind the robot

All settings are in the game's own Preferences dialog.

Full changelog: v0.2.0...v0.3.0