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BREPcode v0.2.0

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@RandoTechNerd RandoTechNerd released this 28 Jul 09:39
· 132 commits to main since this release

The big one: talk to Claude from inside the desktop app.

Claude Code integration (desktop)

  • Chat with Claude straight from the message box — it detects your installed Claude Code CLI (including the desktop-app install) and walks you through first-time sign-in step by step.
  • Pick a model (sonnet default for speed, fable/opus for the hard stuff), set effort and auto-fix retries.
  • Paste images inline with Ctrl+V — the sent bubble shows the thumbnail, and Claude really sees it.
  • Live progress while you wait: "Claude is on it — model X", "writing… N characters".

Modeling

  • Fin supports, redesigned — press the tool, then click the face you want supported. The fins land on that side and lean at the face's own angle, so they sit parallel to the model and every tooth is a short poke. Esc cancels.
  • Drill into groups — booleans distribute over group members, so drilling a multi-part import (like a multicolour Benchy) just works.
  • True multicolour glow — auto-colour on the Glow shade now sweeps the whole wheel, and each shape glows its own colour: green, red, yellow, magenta phosphors instead of all-green.

Chat harness #sections

A line that is just #name in the AI mission starts a named block, and each block becomes a toggle chip — keep OpenSCAD rules and JSCAD rules in one mission and tick whichever applies.

Import/export

  • Multicolour 3MF import (Bambu/Orca production extension) with per-object parts, colours, and a PREVIEW mode for big models.
  • BREPcode source embedded in exported STL/3MF, plus the .bcode native format — reimport and your full parametric history is back.
  • Autosave to a recovery folder, with a Recovered files browser in the (i) menu.

BREPcode.exe is the portable Windows app; BREPcode-site.zip is the static site for any web host.