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ReLimiter v3.1.4

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@github-actions github-actions released this 11 Apr 18:54
· 120 commits to main since this release

Improvements

  • Reduced frame delivery stutter by stabilizing the phase of each present call relative to the display deadline — frames now land at a consistent point in the interval regardless of CPU timing variance
  • Fixed presentation gate reading the wrong deadline (next frame's instead of current frame's), which caused the gate to reject most frames and rarely activate
  • Improved deadline chain smoothing — blends actual frame time into the deadline advance to reduce the alternating overshoot/undershoot pattern in frame delivery
  • Added overload detection hysteresis to prevent rapid on/off flipping when the game is borderline GPU-bound
  • Faster cadence bias convergence — large presentation drift corrections now apply within 1-2 measurement windows instead of 5-10
  • Added Reflex pipeline timing extraction for more accurate presentation latency correction on DX12 Reflex games
  • Added 7 new CSV telemetry columns for pipeline analysis: reflex pipeline latency, queue trend, present duration, GPU active time, AI frame time, CPU latency, and gate margin