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Bakes, probe sets, paths, reverberation estimates and scene ray
queries now give the same bits whatever floating-point mode the
host's threads run in. The simulation calls and the task bodies they
hand to the host switch to round to nearest with subnormals kept and
every exception masked, and restore the thread's mode on return.
Before, a host running flush-to-zero, denormals-are-zero or another
rounding mode got different bakes, and threads in different modes
gave different bits for different task splits. The rendering side
never touches the mode. Results in the default mode do not change.
(#14)