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On Windows, a program using maul-ui-window now times flings, double
clicks and wheel latching from when the input happened, as on every
other platform. Input that waited behind a long frame or a modal loop
was timed by that wait: a fling could take the wrong velocity, two
clicks could be counted wrongly as a double click or not, and a wheel
turn could latch to the wrong scroll container. maul-ui-window now
takes Maul Window 0.4.0, which stamps Windows input with the time it
happened. Gamepad repeat is unchanged.
(#59)
Changed
The reference renderer takes Maul RHI 0.3.0 (from 0.0.1). Drawing is
unchanged on Vulkan. On D3D12 the renderer's upload can now run on
the copy queue, with the drawing waiting for it. Maul RHI's changelog
lists what else changes for a program that also calls it directly.
(#58)
The core takes Maul Tween 0.2.1 (from 0.1.0) and the text component
Maul Unicode 0.1.0 (from 0.0.1). Results are unchanged. In wasm the
core grows by about 0.5 KB and the text component by 0.3 KB.
(#56, #57)