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Restore refuses a sleeping dynamic body that moves. The engine
never writes a dynamic body that is asleep with a linear or angular
velocity other than +0.0, but m3World_Restore used to accept one
in a forged or damaged snapshot. The restored body then reported its
velocity while asleep and resumed it when woken, where a body put to
sleep through the API starts from rest. Restore now refuses such a
snapshot with m3_errorFormat and leaves the world as it was,
comparing each component bit for bit, so a -0.0 is refused too.
Every snapshot the engine writes restores as before, and the check
leaves stepping as it was.
(#380)
Restore refuses a static or kinematic body that sleeps. Only a
dynamic body falls asleep: create and every type change wake a body,
and m3Body_SetAwake refuses any other type. m3World_Restore used
to accept a forged or damaged snapshot with a sleeping static or
kinematic body. It now refuses one with m3_errorFormat and leaves
the world as it was. Every snapshot the engine writes restores as
before, and the check leaves stepping as it was. A 1.0.2 snapshot
steps to the same bits, so 1.0.3 restores it.
(#392)