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A static body takes no velocity. A static body never moves, but m3CreateBody used to store a static def's velocities, and m3Body_SetLinearVelocity and m3Body_SetAngularVelocity took a
static body. The body stayed where it was, but contacts read its
velocity and carried whatever touched it. Create now refuses a static
def whose velocity or spin is not zero (a negative zero counts as
zero) with m3_errorInvalid. The two setters refuse a static body,
whatever the value, and count one misuse. A journal replay refuses
the same calls, so a 1.0.x tape that gives a static body a velocity no
longer replays, and m3World_Restore refuses a 1.0.x snapshot in
which a static body moves, with m3_errorFormat. Results change only
for a host that gave a static body a velocity or called a velocity
setter on one. A shape's surfaceVelocity is the way to make a
conveyor.
(#393)
A force never waits for a later step. A force or torque acts over
the next step and then clears, but a body that stopped moving before
that step used to keep it, and the force acted in full whenever the
body moved again. Such a body was turned static, put to sleep, or
disabled, and a force applied to a disabled body waited the same
way. Now m3Body_ApplyForce, m3Body_ApplyTorque and m3Body_ApplyForceAtPoint refuse a disabled body as misuse, and so
does their replay. A body that stops moving drops the force and
torque it held, so it moves on from rest. m3World_Restore refuses,
with m3_errorFormat, a snapshot that holds a force or torque on a
body that is not an awake, enabled dynamic body. Besides a stuck
force, that refuses a 1.0.3 snapshot taken after a body with a
pending force turned kinematic and before the next step, which
cleared it. Impulses are unchanged. The step is not changed: a 1.0.3
snapshot that holds neither state nor a moving static body steps to
the same bits, so 1.0.4 restores it.
(#396)