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Breaking: A QUIC connection that ends because nothing came from the peer for its idle timeout is reported with the new network::CloseReason::Silent, where it was PeerGone. Game sessions still end with EndReason::PeerGone, so no game result changes (#209).
Breaking: An authoring tooling link opens its QUIC with a 30 s idle timeout instead of 10 s, so the endpoint's own idle timeout decides when silence ends the link. With the server's default network.quic.idle_timeout_ms of 10000 nothing changes. Against a server set above that, Studio's play preview, which sends and polls without waiting, notices a server gone silent after that server's timeout, up to 30 s, instead of after 10 s (#209).
The engine is built on Maul UI 1.3.0, vendored from its release archive with its SHA-256 checked. It names the same Maul Window, Unicode, Tween and RHI releases as 1.2.0, so those stay. No engine result changes: Maul UI 1.3.0's fixes are to a password field the engine never makes and to accessibility updates of kinds the engine never sends (#207).
Fixed
rawframe-author connect says "the endpoint kept silent" for an endpoint that stops answering, whichever comes first: its 10 s wait for a reply or the connection's idle timeout. When the idle timeout came first, it said "the endpoint closed" (#209).