Search for CollabLobby UI in Olympus or get the mod on GameBanana: https://gamebanana.com/mods/429997
For any map with ChapterPanelTrigger
entities from CollabUtils2
(e.g. Spring Collab, Strawberry Jam, ... lobbies) there will be:
- a menu you can pull up that lists all maps (Default key:
M
) - here you can "toggle" as many map waypoints as you like (Default key:
Space
) - teleport to the currently selected entry (Default key:
T
) - or clear all / toggle all waypoints on/off (Default key:
R
) - there's also some different sorting modes (Default key:
S
) - Controller also works for the menu, although there's no default set to open it
By default, all map locations will also be shown with their name within the Debug Map (F6 when Everest Debug is on), although this can be toggled off in the Settings.
You can now tell Collab Lobby UI to ignore certain ChapterPanelTrigger
s to prevent them from being listed.
For this, if you have a map e.g. Maps\redflames\Lobbies\1-goodlobby.bin
you need to place a YAML file next to it with the name Maps\redflames\Lobbies\1-goodlobby.collablobbyui.meta.yaml
.
So whatever your Map BIN file is named <name>.bin
you place a file next to it <name>.collablobbyui.meta.yaml
in the same folder.
This yaml can have the following contents:
IgnoreMaps:
- Celeste/1-ForsakenCity
- Celeste/2-OldSite
IgnoreIDs:
- 101
- 102
So whichever triggers you want CLUI to ignore, you can
- list under
IgnoreMaps
which map SID the Chapter Panel leads to, and all triggers that have this map will be ignored. This will also apply to dynamically generated ones e.g. from CollabUtils2'sWarpPedestal
. - list under
IgnoreIDs
the ID number of theChapterPanelTrigger
in this map that you want to be ignored. This will only work forChapterPanelTrigger
s that you have placed within the map - you can't apply this method toWarpPedestal
or other entities that spawn aChapterPanelTrigger
because I was too lazy to figure this out.