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Fixed the attack-round-3 bug: REFACTOR_STEP shadowed the final attack step, so rounds stopped at 2/3 in both headless and interactive modes. The refactor step now sits after the third attack round, and the pipeline runs the full three rounds.
Regression test: a headless REDGREEN_ATTACK run asserts all three rounds survive (events + summary "attacks 3/3").
Interactive refactor tests updated for the extra executes per round.