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AVPro Video v3.4.0 - 9th June 2026

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@Ste-RH Ste-RH released this 09 Jun 12:46
d0e91d1

For full documentation about features, usage and upgrading please visit the developer portal

General

  • Fixes
    • #2438 Texture updates in editor no longer require the game view to be visible, ApplyToMesh and ApplyToMaterial components now support [ExecuteInEditMode]
    • #2454 Fixed issue with AutoStart being set to true after activating the MediaPlayer’s GameObject if the MediaPlayer had been playing prior to deactivation.
    • #2449 Fixed issues causing VideoPlayer_AVPro.AudioOutputMode serialization issues during build / asset bundle build.

Android

  • Improvements
    • Improved playback when running at lower framerates and when video framerate matches the application framerate
    • Reworked threaded rendering to help prevent race conditions when cleaning up the player
  • Fixes
    • #2344 'IsUnsupported' should now correctly report
    • #2439 Made the 'MetaDataReady' event more reliable with respect to video duration being available/correct
    • #2448 Fixed issue with stereo track info being forced to monoscopic when using the MediaPlayer API
    • Fixed shader compilation issue with OES shaders on Exynos based devices

iOS

  • Fixes
    • #2441 Fixed issue with default track selection not working correctly

Windows

  • Improvements
    • Made 'Renderer Sync' flag work with HAP/NotchLC playback
  • Fixes
    • Fixed issue with 10-bit texture support when using D3D12 rendering API
    • #2183 Fixed issue with audio buffering when using Unity Audio output with the MediaFoundation API and playing back segmented media
    • #2434 Improved some overzealous HAP/NotchLC frame dropping code and added 'Maximum Drop Mode' setting to override