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AVPro Video v3.4.0 - 9th June 2026
For full documentation about features, usage and upgrading please visit the developer portal
General
- Fixes
- #2438 Texture updates in editor no longer require the game view to be visible, ApplyToMesh and ApplyToMaterial components now support [ExecuteInEditMode]
- #2454 Fixed issue with AutoStart being set to true after activating the MediaPlayer’s GameObject if the MediaPlayer had been playing prior to deactivation.
- #2449 Fixed issues causing VideoPlayer_AVPro.AudioOutputMode serialization issues during build / asset bundle build.
Android
- Improvements
- Improved playback when running at lower framerates and when video framerate matches the application framerate
- Reworked threaded rendering to help prevent race conditions when cleaning up the player
- Fixes
- #2344 'IsUnsupported' should now correctly report
- #2439 Made the 'MetaDataReady' event more reliable with respect to video duration being available/correct
- #2448 Fixed issue with stereo track info being forced to monoscopic when using the MediaPlayer API
- Fixed shader compilation issue with OES shaders on Exynos based devices
iOS
- Fixes
- #2441 Fixed issue with default track selection not working correctly
Windows
- Improvements
- Made 'Renderer Sync' flag work with HAP/NotchLC playback
- Fixes
- Fixed issue with 10-bit texture support when using D3D12 rendering API
- #2183 Fixed issue with audio buffering when using Unity Audio output with the MediaFoundation API and playing back segmented media
- #2434 Improved some overzealous HAP/NotchLC frame dropping code and added 'Maximum Drop Mode' setting to override