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RAH-72 Pushout v1.7.85

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@Rendresen Rendresen released this 28 May 01:06
4ba8492

RAH-72 Pushout turns the Aryx RAH-72 into a coaxial compound helicopter — a volumetric spinning-rotor blur, a working pusher prop (thrust, blade pitch, damage), a rigid welded tail, a Mach-governed rotor, and cockpit MFD/HUD readouts.

Features

  • Volumetric coaxial rotor blur — the player's rotor renders as a true spinning disc; AI/remote keep the game's native blur (MP-safe).

  • Pusher prop — forward/reverse thrust on a configurable axis, engine-linked spin-up, speed-dependent blade pitch, and a damage model (gunfire + ground-scrape) that bends and stops the prop. A destroyed pusher stays destroyed — no thrust, no spin-up.

  • Welded tail — the V-tail, booms and wings are welded into one rigid body, eliminating high-speed tail flutter. The ruddervators still deflect, and the tail still tears off under a hard enough impact.

  • Rotor flight model — Mach-governed RPM, retreating-blade unload, flap-phase correction, and yaw handoff to the ruddervators at speed.

  • Visuals are local-player-only. Only your RAH-72 gets the volumetric rotor blur and the generated pusher — every other player's and every AI RAH-72 uses the game's native blur, so a sky full of them costs almost nothing.

  • Diagnostics are off by default (no logging/tracing in normal play).

  • Hot paths are allocation-free and event-driven, so the mod doesn't add GC stutter on its own. Solo and busy MP scenes both run clean in testing.

Manual install: put KnockPush.dll in BepInEx/plugins/KnockPush/.