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New
- mod.io is a source: sign in with a read-only token in Settings › Accounts to browse and install from it. Blade & Sorcery, S.T.A.L.K.E.R. 2, Baldur's Gate 3, Timberborn, BONELAB, Gladio Mori, Deep Rock Galactic and Core Keeper use it, and share links carry mod.io files
- 32 more games, among them Baldur's Gate 3, Mount & Blade II: Bannerlord, Core Keeper, Dome Keeper, Resonite, Brotato, Papers, Please, Disco Elysium and Ancient Dungeon VR
- A Load order tab for Baldur's Gate 3 and Mount & Blade II: Bannerlord shows the order the game will use and the issues in it; Baldur's Gate 3's can be reordered
- Release everywhere in Develop packs the project once and uploads to every site that is ready, with progress per site and a retry
- Develop's Release creates the project's GitHub release from its tag and attaches the package
- Develop keeps a project's Thunderstore dependencies and its development profile's mods in step, and Edit project picks categories from Thunderstore's list
- Share, Nearby computer sends a development profile to a paired computer for a co-op test, building what changed first
- Upload a modpack to Thunderstore from its export dialog, with its categories picked from the community's list
- A profile can run its own game version, and Get an older version lists the past Steam builds Mortar has seen
- Core Keeper and other BepInEx 6 IL2CPP games install and launch their packs
- Vintage Story profiles can run the dedicated server with the same mods
- A mod that is one zip file installs as it is
- Settings › General › Code editor picks what Open in editor and compiler errors open: every installed version of VS Code, VSCodium, Cursor, Rider and Visual Studio, the project's default app, or any other program
- Polish is open for translation on Weblate
Changed
- The Mortar menu is shorter: Source code and the startup profile moved to Settings › About
- Used by lists each dependent once and opens a row's own dependents on click
- New mod takes four steps, and its last one no longer scrolls
- Grid cards in Mods and Browse show their figures with icons
- A share's mod list says how many mods repeat another's name and version
- Settings, Develop, Console, profile, game and download text is tighter
Fixed
- The update banner takes room from the page, so Play no longer slides under the task bar (#15)
- Decompiling and previewing the game's code works when the tool is a command file in a folder with a space on Windows (#16)
- Open in editor does something on Windows when the editor is a command file in a folder with a space
- Build and Build all install content projects, and a project's chip says whether it is in the profile
- A project's start-up figure says when it was measured
- Browse details and Change version show the sign-in prompt without asking Nexus while signed out
- A send to a nearby computer right after a start rebuilds only what changed
- A new updates notice replaces the one on screen instead of stacking
- A game started from a profile's own game folder is found as running
- Install missing in Develop installs into the project's development profile
- A profile named default no longer claims the files of default-2
- A modpack upload remembers its team without changing the modpack's author
- Baldur's Gate 3's main campaign is listed first, as BG3 Mod Manager does
- A game the signed catalog dropped is no longer found through the bundled one
- Mod versions up to and other profile fields are named for screen readers
The Linux AppImage and portable program need glibc 2.35 or newer (Ubuntu 22.04, Linux Mint 21, Debian 12, Fedora 36 or later); older systems use the Flatpak.