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Savage Wind 0.5.1 (0.5.1-alpha.5)
Pre-releaseSavage Wind 0.5.1: one-click updates.
Important
No game files are included. You need your own legally obtained copy of the game, updated to version 1.9.0
(and the DLC, version 3.0, if you want it), extracted from your own Nintendo Switch. Savage Wind provides no game
files, keys, firmware, dumping or decryption tools, or instructions to obtain any of them, and it never decrypts
anything. The game code is recompiled on your machine, from your files, for your own use only: don't share it.
Respect the copyright laws of your country. This is a fan project, not affiliated with or endorsed by Nintendo.
Downloads
| File | For | Status |
|---|---|---|
SavageWind-0.5.1-alpha.5-windows.zip |
Windows 10 or later, x86-64 | Supported |
Savage_Wind-0.5.1-alpha.5-x86_64.AppImage |
Linux x86-64 with glibc 2.35 or newer (Ubuntu 22.04, Debian 12, Fedora 36, Arch, SteamOS...) | Supported |
Savage_Wind-0.5.1-alpha.5-aarch64.AppImage |
Linux on ARM64 with a Vulkan 1.3 driver | Highly experimental |
The .sig files next to them are what Savage Wind checks before it installs an update: you don't need them.
Updating to 0.5.1
This time only, by hand: extract the zip over your Alpha 5 folder (Windows), or use the new AppImage (Linux). Your
game files, saves and settings stay. The first time you open it, it builds the game code if needed and precompiles the
shaders by itself.
From now on, in one click: Savage Wind Configuration says when a new version is out. Its Update entry downloads
it, checks its signature, installs it over the same folder (or replaces the AppImage under the same name, so shortcuts
keep working), builds the game code again only when the new version needs it, and precompiles the shaders again. If
something goes wrong, the previous version is put back, and the message says what happened and what to do.
New
- One-click updates on Windows and in the Linux AppImages. Nothing unsigned is ever installed.
- Savage Wind Configuration opens first when you start Savage Wind. Game Files > Open this screen first turns it off.
- Add to Steam (Game Files): "Savage Wind", which goes straight into the game, and "Savage Wind Configuration", in
your Steam library. On a Steam Deck, do it from Desktop Mode. - Background (Game Files): one of your own screenshots by default, the picture of your latest save, or Savage
Wind's art, behind the start screen and while the game loads. Loading picture can be turned off. - 1600x900 in the window and fullscreen sizes (#587).
Fixes
- Long sessions: the frame rate no longer falls after two or three hours of play (#639, #707).
- Crashes and device lost: a constant buffer outside the game's memory after two hours (#640), a shader loop that
never ended, and FSR 1 with zero or NaN weights (#628). - RADV: wall corruption on the ROG Ally and ground shimmer on the Steam Machine (#385, #614, #684).
- After loading screens: no more seconds of low frame rate on GPUs at their limit (#639).
- Menus: the first menu opens at once, menus with keyboard icons no longer stutter, and Sharper menus keep the HUD's
prompts for the device in use (#613). - Frame rate: Match display uses the monitor's real refresh rate (#589, #661).
- HUD at edges on 16:10 and 4:3 keeps quick-select frames and talk boxes whole (#696).
- Fonts: item and amiibo glyphs in the fallback font (#611, #626).
- 2 GB graphics cards, Intel's older integrated GPUs on Windows (#596, #622), setup from Savage Wind's own copy
(#590), the One-Hit Obliterator cheat that left saves stuck (#652), and the grass on aarch64 (#612).
Changed
- Game version 1.8.2 is no longer supported: setup refuses it and asks for 1.9.0.
- FSR 3 and FSR 4 stay held back until their motion vectors are redesigned.
Found a bug?
Open a bug report with savagewind.log, or make one zip with Options > Problem report. If an update fails, SW Update.log in the Savage Wind folder says why.
Thanks
To everyone who reported bugs with their logs and saves, and to the contributors of this release: @dbarrios83, @jfpaardoo, @leonardo-spy.
This release was made almost entirely with AI (Anthropic's Claude, through Claude Code), directed, tested and
reviewed by a human.
SHA-256
fe34a57b9db8faaeab41dab11ad6342d809bf408f3a1e61d6a0d33a7052a835c SavageWind-0.5.1-alpha.5-windows.zip
4bd0b48ae0ceb72dc91686bb623ee4c18fb08c2c3483d56a9076181db23dec00 Savage_Wind-0.5.1-alpha.5-aarch64.AppImage
1079695190ff8d0b9032e130492d1cfaae640a642c794311e362a518a808d6ca Savage_Wind-0.5.1-alpha.5-x86_64.AppImage