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Cadjitsu 1.7 lets you delete bodies: select one and press Delete. As in Fusion 360, a Remove step joins the timeline, so nothing upstream is lost and undo always brings it back.
Downloads
| File | For |
|---|---|
Cadjitsu-1.7.0-macOS.dmg |
macOS 15 (Sequoia) or later on Apple Silicon |
Cadjitsu-1.7.0-Linux-x86_64.tar.gz |
64-bit Linux with X11 and OpenGL |
macOS:
- Open the dmg and drag Cadjitsu onto Applications.
- The app is ad-hoc signed, so clear the quarantine flag once:
xattr -dr com.apple.quarantine /Applications/Cadjitsu.app - Open Cadjitsu.
Linux:
- Unpack it:
tar xzf Cadjitsu-1.7.0-Linux-x86_64.tar.gz - Run
Cadjitsu-1.7.0-Linux-x86_64/cadjitsu.
It brings its own Qt and OpenCASCADE; the system only provides X11 and OpenGL. On Debian or Ubuntu, if something is missing: sudo apt install libgl1 libegl1 libxkbcommon-x11-0 libxcb-cursor0.
What's new in 1.7
Delete bodies
- Select and press Delete (or Backspace): on the canvas (double-click a body, or drag a box round it) or in the browser. Several at once work too.
- Right-click a body in the browser > Delete ("Delete 2 Bodies" for a selection), or Edit > Delete Body.
- A Remove step, not lost work. The body is gone from that point of the timeline on; the features that made it stay. Undo, or delete the Remove step from the timeline, brings it back; suppress the step or roll back before it to see the body again. Features after it, on the other bodies, carry on.
- Inside a sketch, Delete still deletes sketch geometry.
AI agents (MCP)
delete_bodies {bodies}: the same Remove step. Use it, notdelete_feature, to drop one body a feature made among others.