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Added buy max
Added a new base upgrade
Removed that new base upgrade
Changed base reset requirement calculation to be much lower because there were insane timewalls
Removed the hotkey mechanic temporarially because it was buggy
Reworked the variable system
Reworked the saving system
Small QoL reatures (such as BRR explanation)
Adjusted BU 4 (costs 7) effect
Fixed small bugs
Okay so this update was because there were a lot of comments on the 2.0.0/.1 version where people were annoyed by the timewalls. While I innitially didn't find them much of a problem, I now see in retrospect that they were really bad. Also people wanted a buy max button for upgrades, which is understandable. Fixing both of those problems took probably two weeks.
However, my saving system at the time saved the entire HTML page to keep buttons active through saves. This was problematic because the new upgrade and any other page modifications could not show up in the loaded page easily. Thus, I had to rework my saving system. While doing this, I also switched from using individual variables to store game data to using a player JSON.
And then I sort of just stopped developing the game for a few months. When I came back to it, I adjusted a few things, then quit again. Now finally I am back an actually finally making this tiny update. Hopefully I have like 10x the motivation for the log update. Anyways, hopefully there are no bugs, because I will literally die IRL if there are (in minecraft).