Skip to content

v0.97

Choose a tag to compare

@RossMinor RossMinor released this 23 Aug 22:39
· 154 commits to main since this release

• Fences now build on the ground or path you place them on, instead of floating a step above it. The mod also allows you place them on paths the way the base game does, but keep in mind that they will be in the air above the path because they're not actually supposed to go on the paths, only around or above them.
• Fixed the rotation when placing fences and flowers, so choosing an edge or corner now matches the direction you're facing (for example, choosing the left edge places the fence on the west side).
• Elevation is now measured and reported the same way the game itself does, so the numbers you hear match the game's construction window. Raised paths, bridges, and water now correctly affect the elevation indicator instead of only reading the ground beneath them.
• Sloped paths now rise in the direction you're facing. So if you're facing north with slope up selected, the ramp rises to the north (and slope down descends to the north).
• Pre-built rollercoasters now show a visual ghost that follows your cursor as you position them, and the placed ride lands exactly where the ghost showed it, at the correct height.
• The cursor now has a single, unified elevation. You can snap it up and down to objects with Shift + comma and Shift + period, raise or lower it one level at a time with comma and period, and press C to hear your current elevation. It stays put as you move around, and building, deleting paths, and clearing scenery all act at that elevation.
• Sloped paths now build from your cursor's elevation. To slope up or down, put your cursor at the elevation the existing path currently ends at, and once a ramp piece is placed your cursor follows it up or down to the new elevation, so you can keep building the next piece without re-snapping.
• Sloped paths are now announced as "Sloped" when you hover over them, so you can tell a ramp apart from a flat path.
• Documentation updates to provide more explanation on how the game works. It is not a replacement for viewing the wiki linked in the documentation, but it will help explain things for users who have had trouble grasping certain mechanics.
• Special thanks to SirDuck for helping troubleshoot specific bugs.