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pull #4

Merged
merged 149 commits into from
Sep 27, 2023
Merged

pull #4

merged 149 commits into from
Sep 27, 2023

Commits on Jun 27, 2023

  1. Fix: Mass not set properly for RigidBody

    Removed erroneous check, which caused _inv_mass not to be calculated when RigidBody2D or RigidBody3D used both custom center of mass and custom inertia.
    Crimzoth committed Jun 27, 2023
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Commits on Aug 13, 2023

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Commits on Aug 23, 2023

  1. Add transform support to CharFXTransform

    Use absolute transforms for CharFX
    
    fix formatting
    0xafbf committed Aug 23, 2023
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Commits on Aug 24, 2023

  1. Differentiate between core and editor-only singletons

    This makes sure that running scenes in debug mode
    (from the editor) does not crash Godot.
    In export mode it should already work correctly, because
    editor-only singletons are never registered in the first place.
    YuriSizov committed Aug 24, 2023
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  2. Expose finding valid focus neighbors of a Control by side

    Exposes the functionality used for ui navigation
    AThousandShips committed Aug 24, 2023
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Commits on Sep 1, 2023

  1. vulkan: Update all components to Vulkan SDK 1.3.261.1

    Updates to volk, vulkan headers, `vk_enum_string_helper.h`, VMA,
    glslang, spirv-reflect.
    
    VMA doesn't tag SDK releases specifically, and still hasn't had a tagged
    release since 3.0.1, but the Vulkan SDK now seems to ship a recent master
    commit, so we do the same.
    akien-mga committed Sep 1, 2023
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Commits on Sep 3, 2023

  1. Fixes the 'CLAMP' problem in the 'EditorSpinSlider' ...

    ... when arrow keys are pressed up or down.
    Alex2782 committed Sep 3, 2023
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Commits on Sep 6, 2023

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Commits on Sep 11, 2023

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Commits on Sep 12, 2023

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Commits on Sep 13, 2023

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Commits on Sep 15, 2023

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Commits on Sep 16, 2023

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Commits on Sep 17, 2023

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Commits on Sep 18, 2023

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  2. Improve canvas layer index documentation

    Document special case of identical canvas layer index.
    Sauermann committed Sep 18, 2023
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Commits on Sep 19, 2023

  1. Allow to specify target folder when installing assets

    This also changes the layout of the installer window to
    better separate configuration of the installation and the
    expected output.
    YuriSizov committed Sep 19, 2023
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  2. C#: Generate and use compat methods

    - Implements `ClassDB::get_method_list_with_compatibility` to retrieve all methods from a class including compat methods.
    - C# bindings generator now also generates compat methods.
    - All generated C# methods now use `ClassDB::get_method_with_compatibility`.
    raulsntos committed Sep 19, 2023
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Commits on Sep 20, 2023

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Commits on Sep 21, 2023

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Commits on Sep 22, 2023

  1. Omit quotes from completion if triggered with quote

    Typing a single or double quote in an external editor triggers
    auto-completion. The returned CompletionItem should not include
    quotes since they're already in the editor.
    
    CompletionParams was missing context in to_json() and this is
    required to detect whether a quote was typed.
    0x4448 committed Sep 22, 2023
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Commits on Sep 24, 2023

  1. Linux/OpenGL: don't force vsync in the editor

    I couldn't tell whether this has an actual purpose and it feels more
    like a debug remnant.
    
    We also need to be able to disable vsync in the editor for the WIP
    Wayland backend (in the EGL driver) as it does manual frame throttling.
    Riteo committed Sep 24, 2023
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  3. Fix gltf importer forcing vertex colors on all materials

    The importer already checks if a mesh has vertex colors and enables
    vertex colors on the material using it.
    
    Before this fix, GLTF importer would force shader generation to use
    vertex colors even if the scene did not have vertex colors at all, or
    did not need them; causing inefficient shader and PSO generation.
    darksylinc committed Sep 24, 2023
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Commits on Sep 25, 2023

  1. Adds additional tests for RegEx class

    Co-authored-by: Guilhermev25 <guilhermeferreira2529@hotmail.com>
    BrunoArmondBraga and guilhermevfa committed Sep 25, 2023
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  5. Simplify Geometry3D tests

    aaronfranke committed Sep 25, 2023
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  10. Disallow nested custom multiplayers in SceneTree

    Enables clearing the custom multiplayer
    AThousandShips committed Sep 25, 2023
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  11. Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.

    Introduces support for FSR2 as a new upscaler option available from the project settings. Also introduces an specific render list for surfaces that require motion and the ability to derive motion vectors from depth buffer and camera motion.
    DarioSamo committed Sep 25, 2023
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  16. Merge pull request godotengine#76027 from AThousandShips/focus_direction

    Expose finding valid focus neighbors of a `Control` by side
    akien-mga committed Sep 25, 2023
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  17. Merge pull request godotengine#78573 from dalexeev/editor-create-scri…

    …pt-class-name
    
    Editor: Remove unused Class Name field from Create Script dialog
    akien-mga committed Sep 25, 2023
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  18. Merge pull request godotengine#79104 from DrRevert/focusable_tabs_ref…

    …actor
    
    Allow to focus individual tabs in `TabBar`/`TabContainer`
    akien-mga committed Sep 25, 2023
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  19. Merge pull request godotengine#79965 from KoBeWi/popup_menu_sidequest

    Free submenu children when clearing PopupMenu
    akien-mga committed Sep 25, 2023
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  20. Merge pull request godotengine#80881 from BastiaanOlij/openxr_foveati…

    …on_ext
    
    Implement OpenXR Foveated rendering support
    akien-mga committed Sep 25, 2023
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  21. Merge pull request godotengine#81101 from 398utubzyt/dotnet/abstract-…

    …class-support
    
    C#: Add abstract class support
    akien-mga committed Sep 25, 2023
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  22. Merge pull request godotengine#81197 from DarioSamo/fsr2-rd

    Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
    akien-mga committed Sep 25, 2023
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  23. Merge pull request godotengine#81200 from RandomShaper/gd_vm_msvc

    Optimize GDScript VM codegen for MSVC
    akien-mga committed Sep 25, 2023
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  24. Merge pull request godotengine#81833 from 0x4448/fix-autocomplete-quotes

    Fix autocomplete quotes
    akien-mga committed Sep 25, 2023
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  25. Merge pull request godotengine#81939 from YuriSizov/gui-flat-and-depr…

    …essed
    
    Replace flat buttons with flat-styled buttons with a visible pressed state
    akien-mga committed Sep 25, 2023
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  26. Merge pull request godotengine#82194 from KoBeWi/your_command_failed.…

    …_Good_luck_finding_out_why
    
    Add call validation to CommandPalette
    akien-mga committed Sep 25, 2023
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  27. Merge pull request godotengine#82195 from AThousandShips/radian_fix

    Replace `radians` range hint with `radians_as_degrees`
    akien-mga committed Sep 25, 2023
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  28. Merge pull request godotengine#82285 from lyuma/nan_lods

    Avoid crash when generating LODs on meshes with non-finite vertices.
    akien-mga committed Sep 25, 2023
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  29. Merge pull request godotengine#82288 from aaronfranke/simplify-geomet…

    …ry3d-tests
    
    Simplify Geometry3D tests
    akien-mga committed Sep 25, 2023
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  30. Merge pull request godotengine#82290 from akien-mga/scons-python3.12-…

    …syntax-error-escape-sequences
    
    SCons: Fix Python 3.12 SyntaxError with regex escape sequences
    akien-mga committed Sep 25, 2023
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  31. Merge pull request godotengine#82297 from sadikkuzu/master

    Fix typo in `heuristic_euclidian` helper in AStarGrid2D
    akien-mga committed Sep 25, 2023
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  32. Merge pull request godotengine#80962 from YuriSizov/godot-the-editor-…

    …engine
    
    Differentiate between core and editor-only singletons
    akien-mga committed Sep 25, 2023
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  33. Merge pull request godotengine#82272 from darksylinc/matias-gltf-color

    Fix gltf importer forcing vertex colors on all materials
    akien-mga committed Sep 25, 2023
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  34. Merge pull request godotengine#82302 from MewPurPur/alt-font-icon

    Add Font and Mesh icons that aren't grayed out
    akien-mga committed Sep 25, 2023
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  37. Add 2D navigation mesh baking

    Adds 2D navigation mesh baking.
    smix8 committed Sep 25, 2023
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  38. Updated compiler version detection

    This fixes multiple issues/inconsistencies around  `get_compiler_version()`:
    * With no shell allocated, launching the compiler could fail even
      with proper paths being set.
    * The return value was described as "an array of version numbers as ints",
      but the function actually returned a `Dictionary` (or `None`).
    * Not all calls were properly handling a `None` return value in case of errors.
      On Windows this broke compiling for me since godotengine#81869 with default settings.
    * Some calls defined inconsistent defaults/fallbacks (`0` or `-1`).
    MarioLiebisch committed Sep 25, 2023
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  39. [Crypto] Fix generate_random_bytes for large chunks

    Properly handle mbedtls errors, ensure we don't ask more bytes than
    allowed for each iteration.
    Faless committed Sep 25, 2023
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  41. Merge pull request godotengine#73813 from groud/improve_y_sort_perfor…

    …mances
    
    Greatly improve Y-sort performance on TileMaps
    akien-mga committed Sep 25, 2023
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  42. Merge pull request godotengine#81884 from Faless/crypto/random_in_chunks

    [Crypto] Fix `generate_random_bytes` for large chunks
    akien-mga committed Sep 25, 2023
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  43. Merge pull request godotengine#82325 from MarioLiebisch/updated-compi…

    …ler-version-detection
    
    Updated compiler version detection
    akien-mga committed Sep 25, 2023
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  45. Add Duplicate Lines shortcut to CodeTextEditor

    This keyboard shortcut has been made with inspiration from the VS Code keyboard shortcut editor.action.copyLinesDownAction. It duplicates all selected lines and inserts them below no matter where the caret is within the line.
    PucklaJ committed Sep 25, 2023
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Commits on Sep 26, 2023

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  5. Merge pull request godotengine#66553 from PucklaJ/duplicate_lines

    Add Duplicate Lines shortcut to CodeTextEditor
    akien-mga committed Sep 26, 2023
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  6. Merge pull request godotengine#77829 from AThousandShips/mp_fix

    Disallow nested custom multiplayers in `SceneTree`
    akien-mga committed Sep 26, 2023
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  7. Merge pull request godotengine#80284 from dsnopek/gdextension-hot-reload

    Implement reloading of GDExtensions
    akien-mga committed Sep 26, 2023
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  8. Merge pull request godotengine#80796 from smix8/navgenerator_2d_4.x

    Add 2D navigation mesh baking
    akien-mga committed Sep 26, 2023
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  9. Merge pull request godotengine#81219 from akien-mga/vulkan-sdk-1.3.261.1

    vulkan: Update all components to Vulkan SDK 1.3.261.1
    akien-mga committed Sep 26, 2023
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  10. Merge pull request godotengine#81270 from Sauermann/fix-canvas-layer-…

    …index-doc
    
    Improve canvas layer index documentation
    akien-mga committed Sep 26, 2023
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  11. Merge pull request godotengine#81278 from Alex2782/bugfix_EditorSpinS…

    …lider_clamp#81272
    
    Fix clamping logic in `EditorSpinSlider`
    akien-mga committed Sep 26, 2023
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  12. Merge pull request godotengine#81381 from bitsawer/fix_shader_include…

    …_markers
    
    Fix shader language preprocessor include marker handling
    akien-mga committed Sep 26, 2023
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  13. Merge pull request godotengine#81486 from jsjtxietian/Ignoring-empty-…

    …lines--when-uncommenting
    
    Ignore empty lines when uncommenting code
    akien-mga committed Sep 26, 2023
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  14. Merge pull request godotengine#81545 from bitsawer/fix_lightmap_gridm…

    …ap_bake
    
    Fix LightmapGI baking with GridMap
    akien-mga committed Sep 26, 2023
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  15. Merge pull request godotengine#81608 from timothyqiu/fullscreen-editor

    Make editor support `--fullscreen` command-line argument
    akien-mga committed Sep 26, 2023
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  16. Merge pull request godotengine#81620 from YuriSizov/assets-remap-inst…

    …all-folder
    
    Allow to specify target folder when installing assets
    akien-mga committed Sep 26, 2023
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  17. Merge pull request godotengine#81695 from bitsawer/fix_bone_attachmen…

    …t_signal
    
    Fix BoneAttachment3D signal connection
    akien-mga committed Sep 26, 2023
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  18. Merge pull request godotengine#81843 from TokageItLab/improve-automap…

    …ping
    
    Improve retarget auto-mapping algorithm
    akien-mga committed Sep 26, 2023
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  19. Merge pull request godotengine#82045 from marzecdawid/don't-move-not-…

    …selected-cursor-item-in-filesystem-dock
    
    While dragging files don't move not selected cursor item in filesystem-dock
    akien-mga committed Sep 26, 2023
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  20. Merge pull request godotengine#82225 from BrunoArmondBraga/improves_r…

    …egextests
    
    Adds additional tests for RegEx class
    akien-mga committed Sep 26, 2023
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  21. Merge pull request godotengine#82230 from zaevi/dark-mode-android-ios

    Support dark mode on Android and iOS.
    akien-mga committed Sep 26, 2023
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  22. Merge pull request godotengine#82287 from jsjtxietian/fix-clear-error…

    …-when-unset-exported-typed-array-vai-editor
    
    Fix can't unset exported typed array element when the type is set to Node
    akien-mga committed Sep 26, 2023
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  23. Merge pull request godotengine#82294 from dalexeev/gds-fix-gdsnc-crash

    GDScript: Fix crash with `GDScriptNativeClass`
    akien-mga committed Sep 26, 2023
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  24. Merge pull request godotengine#82328 from KoBeWi/submit_to_the_dialog…

    …_overlords
    
    Fix ScriptCreateDialog not accepting on submit
    akien-mga committed Sep 26, 2023
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  25. Merge pull request godotengine#82332 from Sauermann/fix-struct-type

    Fix type of `notification_func`
    akien-mga committed Sep 26, 2023
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  27. Update PinJoint2D API with angle limits and motor speed

    add enabled methods for motor and angular limits
    use correct name to get joint
    update copyright
    Ughuuu committed Sep 26, 2023
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  29. Windows: Remove MSVC define redundant with _MSC_VER

    Cleanup unused MSVC code in FileAccessUnix.
    akien-mga committed Sep 26, 2023
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  30. Optimizing glow behaviour

    RPicster committed Sep 26, 2023
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  33. Fix compiler detection.

    bruvzg committed Sep 26, 2023
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  35. Merge pull request godotengine#82352 from bruvzg/fix_compiler_det

    Fix compiler detection.
    akien-mga committed Sep 26, 2023
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  36. Merge pull request godotengine#77819 from 0xafbf/char-fx-tests

    Make it possible to change character transform in RichTextEffect
    akien-mga committed Sep 26, 2023
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  37. Merge pull request godotengine#78757 from Crimzoth/RigidBody3D-mass-i…

    …ssue-fix
    
    Correctly set mass for a rigid body with custom inertia and center of mass
    akien-mga committed Sep 26, 2023
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  38. Merge pull request godotengine#79523 from aaronfranke/is-conformal

    Add `is_conformal` method to Basis and Transform2D
    akien-mga committed Sep 26, 2023
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  39. Merge pull request godotengine#80410 from bruvzg/rtl_img_features

    [RTL] Add support for image dynamic updating, padding, tooltips and size in percent.
    akien-mga committed Sep 26, 2023
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  40. Merge pull request godotengine#80527 from raulsntos/dotnet/generate-c…

    …ompat-methods-from-classdb
    
    C#: Generate and use compat methods
    akien-mga committed Sep 26, 2023
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  41. Merge pull request godotengine#80587 from garychia/shadowed_class_name

    Check if any global script class is shadowed by a variable
    akien-mga committed Sep 26, 2023
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  42. Merge pull request godotengine#81564 from aaronfranke/doc-string-byte…

    …-array
    
    Doc: Reference String <-> PackedByteArray conversions from each other
    akien-mga committed Sep 26, 2023
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  43. Merge pull request godotengine#81610 from Ughuuu/add-angle-limits-and…

    …-motor-to-pin-joint-2d
    
    Update PinJoint2D API with angle limits and motor speed
    akien-mga committed Sep 26, 2023
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  44. Merge pull request godotengine#82221 from Riteo/linux-ogl-no-vsync-ov…

    …erride
    
    Linux/OpenGL: Don't force vsync in the editor
    akien-mga committed Sep 26, 2023
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  45. Merge pull request godotengine#82240 from jaros3/vector2i-gethashcode

    [C#] Use `HashCode.Combine()` for basic composite types instead of xor
    akien-mga committed Sep 26, 2023
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  46. Merge pull request godotengine#82244 from SaracenOne/fix_dependency_e…

    …rror_popup
    
    Fix missing dependency warning popup
    akien-mga committed Sep 26, 2023
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  47. Merge pull request godotengine#82304 from akien-mga/windows-remove-re…

    …dundant-MSVC-define
    
    Windows: Remove `MSVC` define redundant with `_MSC_VER`
    akien-mga committed Sep 26, 2023
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  48. Merge pull request godotengine#82313 from AThousandShips/null_check_s…

    …ervers
    
    [Servers] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
    akien-mga committed Sep 26, 2023
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  49. Merge pull request godotengine#82358 from jsjtxietian/fix-can-not-set…

    …-process-priority-of-node-in-editor
    
    Fix can not set process priority of node in certain cases
    akien-mga committed Sep 26, 2023
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  52. Merge pull request godotengine#82368 from kleonc/NavMeshGenerator2D-d…

    …ev-assert-assignment-typo
    
    Fix typo in dev assert in NavMeshGenerator2D
    akien-mga committed Sep 26, 2023
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  53. Merge pull request godotengine#82375 from raulsntos/dotnet/fix-compat

    C#: Remove compat method that is now generated
    akien-mga committed Sep 26, 2023
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  54. Merge pull request godotengine#67304 from wscalf/master

    Allow readonly and writeonly C# properties to be accessed from GDScript
    akien-mga committed Sep 26, 2023
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  55. Merge pull request godotengine#82139 from dalexeev/gds-add-inferred-d…

    …eclaration-warning
    
    GDScript: Add `INFERRED_DECLARATION` warning
    akien-mga committed Sep 26, 2023
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  56. Merge pull request godotengine#82347 from SaracenOne/dir_access_checks

    Add error checks for DirAccess creation
    akien-mga committed Sep 26, 2023
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  57. Merge pull request godotengine#82353 from RPicster/optimizing-glow

    Optimizing glow behaviour
    akien-mga committed Sep 26, 2023
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  58. Merge pull request godotengine#82359 from bitsawer/add_gles3_device_c…

    …ache_key
    
    Add device info to GLES3 shader cache key hash
    akien-mga committed Sep 26, 2023
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  63. Merge pull request godotengine#81760 from AThousandShips/null_check_m…

    …odules
    
    [Modules] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
    akien-mga committed Sep 26, 2023
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  64. Merge pull request godotengine#81851 from aaronfranke/gltf-single-root

    GLTF: Add root node export options and GODOT_single_root extension
    akien-mga committed Sep 26, 2023
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  65. Merge pull request godotengine#82360 from kleonc/tilemap-tile-animati…

    …on-time-float-error
    
    Fix animated tile time-slice calculation accumulating float errors
    akien-mga committed Sep 26, 2023
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  66. Merge pull request godotengine#82365 from YuriSizov/editor-colormatch…

    …-pressed-buttons
    
    Color match editor log toggles and flat pressed buttons
    akien-mga committed Sep 26, 2023
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  67. Merge pull request godotengine#82371 from KoBeWi/menus_that_should_be…

    …_there
    
    Fix submenus deleted accidentally
    akien-mga committed Sep 26, 2023
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  72. Merge pull request godotengine#48800 from madmiraal/fix-48788

    Check if input marked handled before processing additional CollisionObjects
    akien-mga committed Sep 26, 2023
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  73. Merge pull request godotengine#79313 from aaronfranke/editor-file-dia…

    …log-side-menu
    
    Allow adding a custom side menu to EditorFileDialog
    akien-mga committed Sep 26, 2023
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  74. Merge pull request godotengine#81573 from YuriSizov/docs-use-theme-bi…

    …nds-in-help
    
    Use bound theme properties for documentation
    akien-mga committed Sep 26, 2023
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  75. Merge pull request godotengine#82331 from rburing/gdextension_dump_docs

    Optionally include documentation in GDExtension API dump
    akien-mga committed Sep 26, 2023
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Commits on Sep 27, 2023

  1. Merge pull request #2 from godotengine/master

    pull
    Rustmilian committed Sep 27, 2023
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