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pull #2
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…check Web: Fix version check for missing scalbnf LTO workaround
Fix Curve3D baking up vectors for nontrivial curves.
gdscript_tokenizer.cpp: `change` -> `changes`
This also changes the layout of the installer window to better separate configuration of the installation and the expected output.
- Implements `ClassDB::get_method_list_with_compatibility` to retrieve all methods from a class including compat methods. - C# bindings generator now also generates compat methods. - All generated C# methods now use `ClassDB::get_method_with_compatibility`.
This adds two functions to `GDExtensionClassCreationInfo` that allow for developers to supply a generic virtual call function along with user data to be sent to that call. If `get_virutal_call_data_func` is not null, extensions call this function to get user data to pass to a supplied `call_virtual_with_data_func`. Both must be provided is one is provided. If `get_virtual_call_data_func` is null, Godot falls back to the old `get_virtual_func` logic. Fixes #63275 Co-authored-by: David Snopek <dsnopek@gmail.com>
…ntrol Replace Ctrl in editor shortcuts with Cmd or Ctrl depending on platform
GDScript: Add raw string literals (r-strings)
…bscript GDScript: Fix subscript resolution for constant non-metatypes
…in-weak-context GDScript: Don't make array literal typed in weak type context
…erator Alternative minimal fix for audio stream generators
…nt-parsing GDScript: Fix and improve doc comment parsing
Add Ctrl+P as shortcut to quick open files in addition to Shift+Alt+O
…C-define Windows: Remove `MSVC` define redundant with `_MSC_VER`
[Servers] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
…iority-of-node-in-editor Fix can not set process priority of node in certain cases
…ssignment-typo Fix typo in dev assert in NavMeshGenerator2D
C#: Remove compat method that is now generated
Allow readonly and writeonly C# properties to be accessed from GDScript
…warning GDScript: Add `INFERRED_DECLARATION` warning
Add error checks for DirAccess creation
Optimizing glow behaviour
Add device info to GLES3 shader cache key hash
[Modules] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
GLTF: Add root node export options and GODOT_single_root extension
…at-error Fix animated tile time-slice calculation accumulating float errors
…ttons Color match editor log toggles and flat pressed buttons
Fix submenus deleted accidentally
Check if input marked handled before processing additional CollisionObjects
Allow adding a custom side menu to EditorFileDialog
Use bound theme properties for documentation
Optionally include documentation in GDExtension API dump
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