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2.7.0
New
Colours
The new gear beside the ? opens the settings. There you can pick the colours of every window and the overlay: Bedrock's own, a set for protanopia, deuteranopia or tritanopia, or your own. The three sets are made so that their colours stay easy to tell apart with that kind of colour blindness. Each colour has sliders for hue, saturation and lightness, and takes a hex code. The preview shows the main window and the overlay, and how they look with each kind of colour blindness.
Overlay opacity
The overlay's opacity can now be set, from 40 to 100 %. Its text size and its size are in the settings too.
Component names
A second box in the Blueprints window, "Show class and grade in component names", puts each ship component's class, size and grade before its name in the game (Mil/1/D Tundra), and each missile's and torpedo's tracking signal and size before its own ([CS1] Spark Missile), the way StarStrings names them.
Changed
Overlay text size
In the overlay, Ctrl+plus and Ctrl+minus now change only the text size, not the whole overlay. Ctrl+0 sets it back.
Golem
The Golem's head can be swapped now: pick it on the ship card, like the Prospector's. Bedrock uses the head the Golem's HUD shows.
MOLE
The MOLE's turrets only take size 2 heads, so only those are listed and suggested. A size 1 head saved on a MOLE is taken off; pick another one for that turret.
| File | SHA-256 |
|---|---|
Bedrock_2026-10-25_v2.7.0.zip (Windows) |
93b246bd3f05b82e8e5789e734991c549309e315548d7e9e43e4e3f8a8f459e9 |
Bedrock-2.7.0-x86_64.AppImage (Linux) |
9c5d95b67d3ce16350f6af2fa8454b38f82f909e29ad91a237b849d66ad9dc5b |
Built from commit c9a05fd. How to build the same files yourself: README, "Reproducing a release".