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2 changes: 2 additions & 0 deletions src/Core/Algorithms/Visualization/RenderFieldState.h
Original file line number Diff line number Diff line change
Expand Up @@ -56,9 +56,11 @@ class RenderState

// Node flags
USE_SPHERE,
USE_TRANSPARENT_NODES,

// Edge flags
USE_CYLINDER,
USE_TRANSPARENT_EDGES,

// Face flags
USE_NORMALS,
Expand Down
261 changes: 138 additions & 123 deletions src/Interface/Modules/Render/ES/SRInterface.cc
Original file line number Diff line number Diff line change
Expand Up @@ -344,128 +344,136 @@ namespace SCIRun {

// Add index buffer objects.
nameIndex = 0;
for (auto it = obj->mIBOs.cbegin(); it != obj->mIBOs.cend(); ++it, ++nameIndex)
{
const Core::Datatypes::GeometryObject::SpireIBO& ibo = *it;
GLenum primType = GL_UNSIGNED_SHORT;
switch (ibo.indexSize)
{
case 1: // 8-bit
primType = GL_UNSIGNED_BYTE;
break;

case 2: // 16-bit
primType = GL_UNSIGNED_SHORT;
break;

case 4: // 32-bit
primType = GL_UNSIGNED_INT;
break;

default:
primType = GL_UNSIGNED_INT;
throw std::invalid_argument("Unable to determine index buffer depth.");
break;
}
for (auto it = obj->mIBOs.cbegin(); it != obj->mIBOs.cend(); ++it, ++nameIndex)
{
const Core::Datatypes::GeometryObject::SpireIBO& ibo = *it;
GLenum primType = GL_UNSIGNED_SHORT;
switch (ibo.indexSize)
{
case 1: // 8-bit
primType = GL_UNSIGNED_BYTE;
break;

case 2: // 16-bit
primType = GL_UNSIGNED_SHORT;
break;

case 4: // 32-bit
primType = GL_UNSIGNED_INT;
break;

default:
primType = GL_UNSIGNED_INT;
throw std::invalid_argument("Unable to determine index buffer depth.");
break;
}

GLenum primitive = GL_TRIANGLES;
switch (ibo.prim)
{
case Core::Datatypes::GeometryObject::SpireIBO::POINTS:
primitive = GL_POINTS;
break;

case Core::Datatypes::GeometryObject::SpireIBO::LINES:
primitive = GL_LINES;
break;

case Core::Datatypes::GeometryObject::SpireIBO::TRIANGLES:
default:
primitive = GL_TRIANGLES;
break;
}
/// Create sorted lists of Buffers for transparency in each direction of the axis
uint32_t* ibo_buffer = reinterpret_cast<uint32_t*>(ibo.data->getBuffer());
size_t num_triangles = ibo.data->getBufferSize() / (sizeof(uint32_t) * 3);
Core::Geometry::Vector dir(0.0, 0.0, 0.0);
GLenum primitive = GL_TRIANGLES;
switch (ibo.prim)
{
case Core::Datatypes::GeometryObject::SpireIBO::POINTS:
primitive = GL_POINTS;
break;

case Core::Datatypes::GeometryObject::SpireIBO::LINES:
primitive = GL_LINES;
break;

case Core::Datatypes::GeometryObject::SpireIBO::TRIANGLES:
default:
primitive = GL_TRIANGLES;
break;
}

std::vector<DepthIndex> rel_depth(num_triangles);
for (int i = 0; i <= 6; ++i)
if (mRenderSortType == RenderState::TransparencySortType::LISTS_SORT)
{
std::string name = ibo.name;

if (i == 0)
{
dir = Core::Geometry::Vector(1.0, 0.0, 0.0);
name += "X";
}
if (i == 1)
{
dir = Core::Geometry::Vector(0.0, 1.0, 0.0);
name += "Y";
}
if (i == 2)
{
dir = Core::Geometry::Vector(0.0, 0.0, 1.0);
name += "Z";
}
if (i == 3)
{
dir = Core::Geometry::Vector(-1.0, 0.0, 0.0);
name += "NegX";
}
if (i == 4)
{
dir = Core::Geometry::Vector(0.0, -1.0, 0.0);
name += "NegY";
}
if (i == 5)
{
dir = Core::Geometry::Vector(0.0, 0.0, -1.0);
name += "NegZ";
}
if (i < 6)
/// Create sorted lists of Buffers for transparency in each direction of the axis
uint32_t* ibo_buffer = reinterpret_cast<uint32_t*>(ibo.data->getBuffer());
size_t num_triangles = ibo.data->getBufferSize() / (sizeof(uint32_t) * 3);
Core::Geometry::Vector dir(0.0, 0.0, 0.0);

std::vector<DepthIndex> rel_depth(num_triangles);
for (int i = 0; i <= 6; ++i)
{
for (size_t j = 0; j < num_triangles; j++)
std::string name = ibo.name;
if (i == 0)
{
int numPrimitives = ibo.data->getBufferSize() / ibo.indexSize;
iboMan.addInMemoryIBO(ibo.data->getBuffer(), ibo.data->getBufferSize(), primitive, primType, numPrimitives, ibo.name);
}
if (i == 1)
{
float* vertex1 = reinterpret_cast<float*>(vbo_buffer[nameIndex] + stride_vbo[nameIndex] * (ibo_buffer[j * 3]));
Core::Geometry::Point node1(vertex1[0], vertex1[1], vertex1[2]);
dir = Core::Geometry::Vector(1.0, 0.0, 0.0);
name += "X";
}
if (i == 2)
{
dir = Core::Geometry::Vector(0.0, 1.0, 0.0);
name += "Y";
}
if (i == 3)
{
dir = Core::Geometry::Vector(0.0, 0.0, 1.0);
name += "Z";
}
if (i == 4)
{
dir = Core::Geometry::Vector(-1.0, 0.0, 0.0);
name += "NegX";
}
if (i == 5)
{
dir = Core::Geometry::Vector(0.0, -1.0, 0.0);
name += "NegY";
}
if (i == 6)
{
dir = Core::Geometry::Vector(0.0, 0.0, -1.0);
name += "NegZ";
}
if (i > 0)
{
for (size_t j = 0; j < num_triangles; j++)
{
float* vertex1 = reinterpret_cast<float*>(vbo_buffer[nameIndex] + stride_vbo[nameIndex] * (ibo_buffer[j * 3]));
Core::Geometry::Point node1(vertex1[0], vertex1[1], vertex1[2]);

float* vertex2 = reinterpret_cast<float*>(vbo_buffer[nameIndex] + stride_vbo[nameIndex] * (ibo_buffer[j * 3 + 1]));
Core::Geometry::Point node2(vertex2[0], vertex2[1], vertex2[2]);
float* vertex2 = reinterpret_cast<float*>(vbo_buffer[nameIndex] + stride_vbo[nameIndex] * (ibo_buffer[j * 3 + 1]));
Core::Geometry::Point node2(vertex2[0], vertex2[1], vertex2[2]);

float* vertex3 = reinterpret_cast<float*>(vbo_buffer[nameIndex] + stride_vbo[nameIndex] * (ibo_buffer[j * 3 + 2]));
Core::Geometry::Point node3(vertex3[0], vertex3[1], vertex3[2]);
float* vertex3 = reinterpret_cast<float*>(vbo_buffer[nameIndex] + stride_vbo[nameIndex] * (ibo_buffer[j * 3 + 2]));
Core::Geometry::Point node3(vertex3[0], vertex3[1], vertex3[2]);

rel_depth[j].mDepth = Core::Geometry::Dot(dir, node1) + Core::Geometry::Dot(dir, node2) + Core::Geometry::Dot(dir, node3);
rel_depth[j].mIndex = j;
}
rel_depth[j].mDepth = Core::Geometry::Dot(dir, node1) + Core::Geometry::Dot(dir, node2) + Core::Geometry::Dot(dir, node3);
rel_depth[j].mIndex = j;
}

std::sort(rel_depth.begin(), rel_depth.end());
std::sort(rel_depth.begin(), rel_depth.end());

int numPrimitives = ibo.data->getBufferSize() / ibo.indexSize;
int numPrimitives = ibo.data->getBufferSize() / ibo.indexSize;

std::vector<char> sorted_buffer(ibo.data->getBufferSize());
char* ibuffer = reinterpret_cast<char*>(ibo.data->getBuffer());
char* sbuffer = !sorted_buffer.empty() ? reinterpret_cast<char*>(&sorted_buffer[0]) : 0;

if (sbuffer && num_triangles > 0)
{
size_t tri_size = ibo.data->getBufferSize() / num_triangles;
for (size_t j = 0; j < num_triangles; j++)
std::vector<char> sorted_buffer(ibo.data->getBufferSize());
char* ibuffer = reinterpret_cast<char*>(ibo.data->getBuffer());
char* sbuffer = !sorted_buffer.empty() ? reinterpret_cast<char*>(&sorted_buffer[0]) : 0;

if (sbuffer && num_triangles > 0)
{
memcpy(sbuffer + j * tri_size, ibuffer + rel_depth[j].mIndex * tri_size, tri_size);
size_t tri_size = ibo.data->getBufferSize() / num_triangles;
for (size_t j = 0; j < num_triangles; j++)
{
memcpy(sbuffer + j * tri_size, ibuffer + rel_depth[j].mIndex * tri_size, tri_size);
}
iboMan.addInMemoryIBO(sbuffer, ibo.data->getBufferSize(), primitive, primType, numPrimitives, name);
}
iboMan.addInMemoryIBO(sbuffer, ibo.data->getBufferSize(), primitive, primType, numPrimitives, name);
}
}
else
{
int numPrimitives = ibo.data->getBufferSize() / ibo.indexSize;
iboMan.addInMemoryIBO(ibo.data->getBuffer(), ibo.data->getBufferSize(), primitive, primType, numPrimitives, ibo.name);
}
}
}
}
else
{
int numPrimitives = ibo.data->getBufferSize() / ibo.indexSize;
iboMan.addInMemoryIBO(ibo.data->getBuffer(), ibo.data->getBufferSize(), primitive, primType, numPrimitives, ibo.name);
}
}

// Add default identity transform to the object globally (instead of per-pass)
glm::mat4 xform;
Expand All @@ -484,23 +492,30 @@ namespace SCIRun {
if (pass.renderType == Core::Datatypes::GeometryObject::RENDER_VBO_IBO)
{
addVBOToEntity(entityID, pass.vboName);
for (int i = 0; i <= 6; ++i)
if (mRenderSortType == RenderState::TransparencySortType::LISTS_SORT)
{
std::string name = pass.iboName;
if (i == 0)
name += "X";
if (i == 1)
name += "Y";
if (i == 2)
name += "Z";
if (i == 3)
name += "NegX";
if (i == 4)
name += "NegY";
if (i == 5)
name += "NegZ";

addIBOToEntity(entityID, name);
for (int i = 0; i <= 6; ++i)
{
std::string name = pass.iboName;
if (i == 1)
name += "X";
if (i == 2)
name += "Y";
if (i == 3)
name += "Z";
if (i == 4)
name += "NegX";
if (i == 5)
name += "NegY";
if (i == 6)
name += "NegZ";

addIBOToEntity(entityID, name);
}
}
else
{
addIBOToEntity(entityID, pass.iboName);
}
}
else
Expand Down
11 changes: 3 additions & 8 deletions src/Interface/Modules/Render/ES/systems/RenderBasicSys.cc
Original file line number Diff line number Diff line change
Expand Up @@ -98,20 +98,15 @@ class RenderBasicSys :
return;
}

if (srstate.front().state.get(RenderState::USE_TRANSPARENCY))
if (srstate.front().state.get(RenderState::USE_TRANSPARENCY) ||
srstate.front().state.get(RenderState::USE_TRANSPARENT_EDGES) ||
srstate.front().state.get(RenderState::USE_TRANSPARENT_NODES))
{
return;
}

GLuint iboID = ibo.front().glid;

int index = 0;
for (auto it = ibo.begin(); it != ibo.end(); ++it, ++index)
{
if (index == 6)
iboID = it->glid;
}

// Setup *everything*. We don't want to enter multiple conditional
// statements if we can avoid it. So we assume everything has not been
// setup (including uniforms) if the simple geom hasn't been setup.
Expand Down
13 changes: 4 additions & 9 deletions src/Interface/Modules/Render/ES/systems/RenderColorMapSys.cc
Original file line number Diff line number Diff line change
Expand Up @@ -98,20 +98,15 @@ class RenderColorMapSys :
return;
}

if (srstate.front().state.get(RenderState::USE_TRANSPARENCY))
if (srstate.front().state.get(RenderState::USE_TRANSPARENCY) ||
srstate.front().state.get(RenderState::USE_TRANSPARENT_EDGES) ||
srstate.front().state.get(RenderState::USE_TRANSPARENT_NODES))
{
return;
}

GLuint iboID = ibo.front().glid;

int index = 0;
for (auto it = ibo.begin(); it != ibo.end(); ++it, ++index)
{
if (index == 6)
iboID = it->glid;
}


// Setup *everything*. We don't want to enter multiple conditional
// statements if we can avoid it. So we assume everything has not been
// setup (including uniforms) if the simple geom hasn't been setup.
Expand Down
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