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Deadfire Stutter Fix 1.0.0
First public release. Fixes four measured causes of combat stutter in Pillars of Eternity II: Deadfire:
- Garbage collector: heap pre-grown at startup; one collection right after each area load and each save, behind the loading screen.
- Corpse colliders: built after combat ends instead of mid-fight (22-44 ms each).
- Combat tooltip cleanup: stops the tooltip pile-up that made fights heavier with every reload.
- Icon atlas prewarm: removes the ~100 ms freeze in the first fight after launching the game.
Install: BepInEx 5 (win x64) + DXVK (required: on plain DX11 the fix alone is not smooth), then put DeadfireStutterFix.dll in BepInEx\plugins\. Full steps, results and known limits are in the README.
Tested on Steam build v5.0.0.0040, one PC.
SHA-256 of DeadfireStutterFix.dll:
9019E937485EDF1A8CE4EFD3AA793E5CA5DA1E826740F6FBBB1286A5FD6A722D