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Deadfire Stutter Fix 1.0.1
Saves: one hitch instead of two. The garbage collection after a save now runs inside the game's own save frame instead of 0.2 s after the file is written. Every area transition autosaves, so 1.0.0 gave a second short hitch (~100 ms) after each transition and each quicksave. New setting [Heap] CollectInSaveFrame (default true; false = 1.0.0 behaviour).
Install / update: BepInEx 5 (win x64) + DXVK (required: on plain DX11 the fix alone is not smooth), then put DeadfireStutterFix.dll in BepInEx\plugins\ (replace the old one). Full steps, results and known limits are in the README.
Tested on Steam build v5.0.0.0040, one PC.
SHA-256 of DeadfireStutterFix.dll:
BA6AE29D53F4FC71D86D2A6D9A49BBB7B0432A426EE2C83E4366F2F646A5F3A2