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How to see that the fix is running. After the first area load of a launch, the combat log shows "Deadfire Stutter Fix 1.0.2 active." Turn it off with [General] ShowActiveMessage = false. No change to the fixes themselves.
Install / update: BepInEx 5 (win x64) + DXVK (required: on plain DX11 the fix alone is not smooth), then put DeadfireStutterFix.dll in BepInEx\plugins\ (replace the old one). Full steps, results and known limits are in the README.
Tested on Steam build v5.0.0.0040, one PC.
SHA-256 of DeadfireStutterFix.dll:
98E9396C5B4ACF9D2E4798F2685F5DEA972E2A54F797463CE02070D596CA9378