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Added import support for binarized (ODOL) P3D files alongside existing MLOD import — DayZ v54 ODOL models are now detected automatically and converted to MLOD, including LOD geometry, UVs, faces, named selections and bone weights.
Added a Texture Auto-Search tool: point it at a mod's root folder to automatically resolve and fill in diffuse/normal textures and RVMAT paths, per-material or in a batch over selected objects, with a found/partial/missing report.
Releases are now published automatically to GitHub and to extensions.blender.org.
Restyled the README with a banner, logo, badges and a feature overview table.
Changed
Renamed the fork to DayZ Object Builder (DZOB) with updated branding, links and manifest; internal operator and property names were kept unchanged so existing .blend files remain compatible.
Fixed
Malformed or truncated ODOL P3D files no longer hang or crash the import — they now fail with a clear error and are skipped.
Fixed export failing with a "Context missing active object" error when searching for components on certain LOD objects.