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Releases: Sadc2h4/Big-Pan-Map-Editor

Big Pan Map Editor v2.2a

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@Sadc2h4 Sadc2h4 released this 23 Jun 10:44
6151c03

#・ver2.2a
├ Added Create Test Cave support for quickly testing the currently edited cave unit in Challenge Mode.
├ Improved cave doorway and UnitConnection handling so added doors keep connection indices,route waypoints,and test-cave unit definitions consistent.
├ Fixed field generator parsing for inline closing braces,including {pelt} treasure blocks,so later objects are no longer skipped.
├ Fixed initgen / defaultgen object count updates after adding,deleting,or editing generator raw text.
├ Embedded object_templates,resources/entities.json,and Setting text data into BigPanMapEditor.exe so release packages no longer need those external folders.
├ Added built-in field object templates for bridges,gates,paper bags,water drains,treasures,plants,rocks,eggs,Pellet Posies,Honeywisps,and related generator objects.
├ Added and corrected field object icon handling for water drains,treasures,plants,stones,eggs,Pellet Posies,and Honeywisps.
├ Changed bridges,gates,paper bags,and block-like objects from square marker icons to rotated texture footprints.
├ Moved bridge / gate / block footprint drawing below routes and points so editable points remain visible.
├ Added footprint click selection for bridge / gate / block-like field objects.
├ Matched bridge / gate / block rotation behavior to normal spawn points,requiring rotate mode and right-drag on the selected object.
├ Preserved Raw template line breaks when loading object templates into the Field Generator Console.
├ Expanded and adjusted the mini controller so field object editing is easier and minimized windows are easier to reopen.
├ Saved and restored overlay visibility check states for spawn,route,radius,waterbox,and unit connection displays.
├ Updated README for the v2.2a release and the new single-exe distribution format.
└ Rebuilt the current publish package for the v2.2a release.

Big Pan Map Editor v2.1a

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@Sadc2h4 Sadc2h4 released this 12 Jun 15:34

Version 2.1a Notes / v2.1a 変更点

Highlights

  • Renamed the application to Big Pan Map Editor.
  • Added a home screen for registering ISO / GCR / extracted root folders and Hocotate Tool Kit.
  • Added Cave Gen Editor and Field Gen Editor entry points.
  • Added Japanese / English language switching.
  • Added an in-app manual and md-based manual source files.
  • Added a single-file Windows publish flow.

Cave mode

  • Added cave unit list loading from mapunits arc folders.
  • Added pretty image preview and 3D model preview support.
  • Added Spawn editing: add,delete,move,angle,radius,type,and count.
  • Added Route editing: waypoint add,delete,move,radius,link add,and link delete.
  • Added Waterbox editing: add,delete,move,XZ range edit,and height inspection.
  • Save now writes layout / route / waterbox together and repacks arc.szs / texts.szs when possible.

Field mode

  • Added field map list loading from user/Abe/map and user/Kando/map.
  • Added route.txt and generator file loading.
  • Added elapsed-day filtering for field generator objects.
  • Added the Field Generator Console for day condition and add-target control.
  • Added field generator object editing: add,delete,move,angle,radius,and raw text editing.
  • Added field route.txt editing: waypoint add,delete,move,radius,and link editing.
  • Added icons for Onion,Rocket,Cave Entrance,Item,Pikmin,bridges,gates,paper bags,and seesaw blocks.
  • Added rectangular footprints for bridges,gates,and other range-based objects.
  • Field save writes route.txt and generator txt files back to the map folder.

UI and assets

  • Added a floating mini controller for Spawn / Route / Waterbox editing.
  • Added minimize buttons for floating controller windows.
  • Added a centered loading dialog with animated Loading.gif.
  • Added embedded resources for button icons,spawn icons,home screen assets,manual images,loading image,and pretty images.
  • Changed the application icon to BigPan_icon_trim_20260522_161519.ico.
  • Moved image assets under the PikminUnitEditor project folder for repository deployment.

Manual and documentation

  • Added manual md files under PikminUnitEditor/manual.
  • Added manual_editor.html for editing manual md files before build.
  • Manual images under PikminUnitEditor/manual/images are embedded during build.
  • The in-app manual supports headings,lists,images,and horizontal rules.

Build / publish

  • Target framework: .NET 8 Windows.
  • Platform: Windows.
  • Release publish can output a single BigPanMapEditor.exe.

Notes

  • Hocotate_Toolkit.exe is required for SZS extraction,cache generation,and archive repacking.
  • Back up target game data before saving edited files.
  • Generated cache folders and settings json are runtime files and are not included in the release exe.

Big Pan Map Editor v2.0b

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@Sadc2h4 Sadc2h4 released this 03 Jun 14:08
d491e4a

Big Pan Map Editor v2.0b

Highlights

  • Renamed the application to Big Pan Map Editor.
  • Added a home screen for registering ISO / GCR / extracted root folders and Hocotate Tool Kit.
  • Added Cave Gen Editor and Field Gen Editor entry points.
  • Added Japanese / English language switching.
  • Added an in-app manual and md-based manual source files.
  • Added a single-file Windows publish flow.

Cave mode

  • Added cave unit list loading from mapunits arc folders.
  • Added pretty image preview and 3D model preview support.
  • Added Spawn editing: add,delete,move,angle,radius,type,and count.
  • Added Route editing: waypoint add,delete,move,radius,link add,and link delete.
  • Added Waterbox editing: add,delete,move,XZ range edit,and height inspection.
  • Save now writes layout / route / waterbox together and repacks arc.szs / texts.szs when possible.

Field mode

  • Added field map list loading from user/Abe/map and user/Kando/map.
  • Added route.txt and generator file loading.
  • Added elapsed-day filtering for field generator objects.
  • Added the Field Generator Console for day condition and add-target control.
  • Added field generator object editing: add,delete,move,angle,radius,and raw text editing.
  • Added field route.txt editing: waypoint add,delete,move,radius,and link editing.
  • Added icons for Onion,Rocket,Cave Entrance,Item,Pikmin,bridges,gates,paper bags,and seesaw blocks.
  • Added rectangular footprints for bridges,gates,and other range-based objects.
  • Field save writes route.txt and generator txt files back to the map folder.

UI and assets

  • Added a floating mini controller for Spawn / Route / Waterbox editing.
  • Added minimize buttons for floating controller windows.
  • Added a centered loading dialog with animated Loading.gif.
  • Added embedded resources for button icons,spawn icons,home screen assets,manual images,loading image,and pretty images.
  • Changed the application icon to BigPan_icon_trim_20260522_161519.ico.
  • Moved image assets under the PikminUnitEditor project folder for repository deployment.

Manual and documentation

  • Added manual md files under PikminUnitEditor/manual.
  • Added manual_editor.html for editing manual md files before build.
  • Manual images under PikminUnitEditor/manual/images are embedded during build.
  • The in-app manual supports headings,lists,images,and horizontal rules.

Build / publish

  • Target framework: .NET 8 Windows.
  • Platform: Windows.
  • Release publish can output a single BigPanMapEditor.exe.

Notes

  • Hocotate_Toolkit.exe is required for SZS extraction,cache generation,and archive repacking.
  • Back up target game data before saving edited files.
  • Generated cache folders and settings json are runtime files and are not included in the release exe.

Big Pan Map Editor v2.0a

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@Sadc2h4 Sadc2h4 released this 23 May 12:40
a971830

Big Pan Map Editor v2.0a

Highlights

  • Renamed the application to Big Pan Map Editor.
  • Added a home screen for registering ISO / GCR / extracted root folders and Hocotate Tool Kit.
  • Added Cave Gen Editor and Field Gen Editor entry points.
  • Added Japanese / English language switching.
  • Added an in-app manual and md-based manual source files.
  • Added a single-file Windows publish flow.

Cave mode

  • Added cave unit list loading from mapunits arc folders.
  • Added pretty image preview and 3D model preview support.
  • Added Spawn editing: add,delete,move,angle,radius,type,and count.
  • Added Route editing: waypoint add,delete,move,radius,link add,and link delete.
  • Added Waterbox editing: add,delete,move,XZ range edit,and height inspection.
  • Save now writes layout / route / waterbox together and repacks arc.szs / texts.szs when possible.

Field mode

  • Added field map list loading from user/Abe/map and user/Kando/map.
  • Added route.txt and generator file loading.
  • Added elapsed-day filtering for field generator objects.
  • Added the Field Generator Console for day condition and add-target control.
  • Added field generator object editing: add,delete,move,angle,radius,and raw text editing.
  • Added field route.txt editing: waypoint add,delete,move,radius,and link editing.
  • Added icons for Onion,Rocket,Cave Entrance,Item,Pikmin,bridges,gates,paper bags,and seesaw blocks.
  • Added rectangular footprints for bridges,gates,and other range-based objects.
  • Field save writes route.txt and generator txt files back to the map folder.

UI and assets

  • Added a floating mini controller for Spawn / Route / Waterbox editing.
  • Added minimize buttons for floating controller windows.
  • Added a centered loading dialog with animated Loading.gif.
  • Added embedded resources for button icons,spawn icons,home screen assets,manual images,loading image,and pretty images.
  • Changed the application icon to BigPan_icon_trim_20260522_161519.ico.
  • Moved image assets under the PikminUnitEditor project folder for repository deployment.

Manual and documentation

  • Added manual md files under PikminUnitEditor/manual.
  • Added manual_editor.html for editing manual md files before build.
  • Manual images under PikminUnitEditor/manual/images are embedded during build.
  • The in-app manual supports headings,lists,images,and horizontal rules.

Build / publish

  • Target framework: .NET 8 Windows.
  • Platform: Windows.
  • Release publish can output a single BigPanMapEditor.exe.

Notes

  • Hocotate_Toolkit.exe is required for SZS extraction,cache generation,and archive repacking.
  • Back up target game data before saving edited files.
  • Generated cache folders and settings json are runtime files and are not included in the release exe.