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Big Pan Map Editor v2.2a

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@Sadc2h4 Sadc2h4 released this 23 Jun 10:44
· 6 commits to main since this release
6151c03

#・ver2.2a
├ Added Create Test Cave support for quickly testing the currently edited cave unit in Challenge Mode.
├ Improved cave doorway and UnitConnection handling so added doors keep connection indices,route waypoints,and test-cave unit definitions consistent.
├ Fixed field generator parsing for inline closing braces,including {pelt} treasure blocks,so later objects are no longer skipped.
├ Fixed initgen / defaultgen object count updates after adding,deleting,or editing generator raw text.
├ Embedded object_templates,resources/entities.json,and Setting text data into BigPanMapEditor.exe so release packages no longer need those external folders.
├ Added built-in field object templates for bridges,gates,paper bags,water drains,treasures,plants,rocks,eggs,Pellet Posies,Honeywisps,and related generator objects.
├ Added and corrected field object icon handling for water drains,treasures,plants,stones,eggs,Pellet Posies,and Honeywisps.
├ Changed bridges,gates,paper bags,and block-like objects from square marker icons to rotated texture footprints.
├ Moved bridge / gate / block footprint drawing below routes and points so editable points remain visible.
├ Added footprint click selection for bridge / gate / block-like field objects.
├ Matched bridge / gate / block rotation behavior to normal spawn points,requiring rotate mode and right-drag on the selected object.
├ Preserved Raw template line breaks when loading object templates into the Field Generator Console.
├ Expanded and adjusted the mini controller so field object editing is easier and minimized windows are easier to reopen.
├ Saved and restored overlay visibility check states for spawn,route,radius,waterbox,and unit connection displays.
├ Updated README for the v2.2a release and the new single-exe distribution format.
└ Rebuilt the current publish package for the v2.2a release.