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Hot reload for Rust mods: rebuild a mod and copy its library into the mod folder while the game runs, and within about a second Oxidizer runs its unload, removes its hooks, event subscriptions and services, and starts the new build (init, then loaded if the game has loaded). If the new build can't load, the running one stays. Works with mods built with any oxidizer_api version.
Changed
Rust mods run from a copy of their library in <documents>/oxidizer/loaded/, so the file in the mod folder isn't locked while the game runs.