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A Mods menu in the game's menu bar. Mods > Oxidizer opens a window that lists the loaded mods with their state and errors, and shows the log.
Mods can add their own entries to the Mods menu: menu() in Rhai, Mod::menu in Rust.
Rhai scripts reload while the game runs when their file is saved. State in this is kept, init() doesn't run again, and an optional reload() runs instead. If the new version doesn't compile, the old one keeps running and the error shows in the Oxidizer window.
A script that failed to compile at startup, or stopped after an error, starts again once its file is saved.
Instances: -InstancePath <folder> or the OXIDIZER_INSTANCE_PATH environment variable makes the game use that folder for mods, saves and settings instead of Documents/My Games/Kitten Space Agency. Mod managers such as Borea use this for separate game profiles.
oxidizer_api: ImGui menus (begin_menu, end_menu, menu_item), closable windows, set_next_window_size, scrolling child regions and colored text.
The release zip includes THIRD-PARTY-NOTICES.txt with the licenses of Harmony, the libraries bundled in it, and every Rust crate compiled into oxidizer.exe.