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v1.0.0

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@Github-Samuel Github-Samuel released this 12 Nov 02:20

First release

Ten gun racks that players place themselves, holding the real weapons from their inventory.

  • Ten racks. Four that stand (oak floor rack, olive A-frame, cherry corner rack, table-top pistol stand) and six that hang (walnut rack, steel panel, tactical pegboard, magnetic pistol board, pipe rack, heritage plaque). 60 slots between them.
  • The real gun, in its place. Every slot is fitted against the game's own weapon models: 291 fits across 58 firearms. A racked gun keeps its serial, ammo, attachments and tint and comes back out exactly as it went in.
  • Placing with the gizmo. The rack appears where you look, flat on the wall or on the floor, and the game's editor gizmo moves it. Enter places it, Backspace keeps the item.
  • Locks and access. Racks start locked to their owner. Unlock them for anyone nearby, or have staff open them to jobs and gangs from a grade. A lockpick and a skill check force a locked rack, with a police alert, and police can seize any gun.
  • A staff console. /gunracks: every rack and every stored gun on the server, staff racks anywhere, rack items for players, and the full audit log.
  • Works with sd-interact. Each slot gets its own floating prompt when it runs, and the racks fall back to ox_target, qb-target or qtarget when it doesn't.

Install

Download sd-gunracks.zip below (not Source code), unzip it into your resources, and follow the README: it needs OneSync, ox_lib and oxmysql, and the ten items from items.md.