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Labels from the game's settings window. RimDeck reads each mod's settings window code and its English language files, so settings show the same names and tooltips as in game ("Prioritize indoor cleaning" instead of PriorityIndoorCleaning). About 780 of 1,400 settings across a large mod list get their in-game label; the rest keep a readable version of the code name.
Sliders with the mod's own limits. Number settings that the game shows as sliders get a slider with the same minimum and maximum.
Lists and dictionaries can be edited. Add or remove entries in lists (for example disabled mental breaks), and add or remove key and value pairs in dictionaries.
More setting types. Ranges (two fields), colours (colour picker), vectors, nested settings objects and grouped settings are now read from the mod's code, as are settings saved through a mod's own helper methods and defaults set in constructors.
Settings whose default is only known at runtime are shown as "Game default" and can still be set.