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Dolphin: shaders are built before the game starts, so effects no longer stutter the first time they appear
Dolphin and PCSX2: their own widescreen codes and patches are turned on, so supported games fill a 16:9 screen. Turning one off in the emulator keeps it off
RetroArch: saves are kept in one folder per console, so two games with the same file name on different consoles no longer overwrite each other's save
Games no longer build their shaders again for every new shortcut: each emulator keeps one shader cache