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Separated to two constructors #346
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ThomasGorisse
merged 4 commits into
SceneView:main
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jacky-ttt:feature/basegeometrynode-two-constructors
Nov 1, 2023
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Original file line number | Diff line number | Diff line change |
---|---|---|
|
@@ -12,10 +12,6 @@ open class CubeNode( | |
engine: Engine, | ||
size: Size = Cube.DEFAULT_SIZE, | ||
center: Position = Cube.DEFAULT_CENTER, | ||
/** | ||
* Binds a material instance to all primitives. | ||
*/ | ||
materialInstance: MaterialInstance? = null, | ||
/** | ||
* Binds a material instance to the specified primitive. | ||
* | ||
|
@@ -25,7 +21,7 @@ open class CubeNode( | |
* Should return the material to bind for the zero-based index of the primitive, must be less | ||
* than the [Geometry.submeshes] size passed to constructor. | ||
*/ | ||
materialInstances: (index: Int) -> MaterialInstance? = { materialInstance }, | ||
materialInstances: (index: Int) -> MaterialInstance, | ||
/** | ||
* The parent node. | ||
* | ||
|
@@ -48,6 +44,26 @@ open class CubeNode( | |
parent = parent, | ||
renderableApply = renderableApply | ||
) { | ||
|
||
constructor( | ||
engine: Engine, | ||
size: Size = Cube.DEFAULT_SIZE, | ||
center: Position = Cube.DEFAULT_CENTER, | ||
/** | ||
* Binds a material instance to all primitives. | ||
*/ | ||
materialInstance: MaterialInstance, | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Should also be nullable for every geometries. There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. fixed |
||
parent: Node? = null, | ||
renderableApply: RenderableManager.Builder.() -> Unit = {} | ||
) : this( | ||
engine = engine, | ||
size = size, | ||
center = center, | ||
materialInstances = { materialInstance }, | ||
parent = parent, | ||
renderableApply = renderableApply | ||
) | ||
|
||
val center get() = geometry.center | ||
val size get() = geometry.size | ||
|
||
|
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Why moving it to non nullable?
It could be usefull in case only some faces requiring material.
Same for every Geometries they could be used for collision purposes.
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I thought a face must be attached with a material. It is fixed now.