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Areatrigger_tavern
Schmoozerd edited this page Apr 14, 2013
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Back to world database list of tables.
Enable a trigger when player enters a city or tavern. This causes the player to enter a resting state.
Field | Type | NULL | Key | Default | Comments |
id | int(11) unsigned | NO | PRIMARY | 0 | Identifier, auto_increment |
name | text | YES |
This is the trigger identifier, see AreaTrigger.dbc
Name of the city or tavern. This is purely for descriptive purposes.