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Schmoozerd edited this page Apr 14, 2013 · 1 revision

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The `character_aura` table

Contains aura information that is loaded when a character is loaded, so the auras that were on the character when it logged out are still kept when it logs back in. A spell can have up to three auras, one in each of its effects.

Structure

Field Type Null Key Default Extra
guid int(11) unsigned NO PRI 0
caster_guid bigint(20) unsigned NO 0
spell int(11) unsigned NO PRI 0
effect_index int(11) unsigned NO PRI 0
amount int(11) NO 0
maxduration int(11) NO 0
remaintime int(11) NO 0
remaincharges int(11) NO 0

Description of the fields

guid

The GUID of the target affected by the aura. See character.guid

caster_guid

The GUID of the player who casted the aura. See character.guid

spell

The spell from which the aura was applied. See Spell.dbc column 1

effect_index

The effect index of the spell from which the aura came from. A spell has up to three effects, with the index being 0, 1, or 2.

amount

The modifier value associated with the aura.

maxduration

The maximum duration of the aura.

remaintime

The time remaining in seconds on the aura. -1 means that the aura is indefinite.

remaincharges

The number of charges remaining on the aura.

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