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v1.5.0-plus
Global:
- All GSX resource files are now located in
valve_gsxdirectory - steam_legacy requirement is no longer necessary
Engine:
- Added
-borderlessalias for-noborder - Added internal
FCVAR_READONLYflag - Added read-only gsx_version cvar
- Added Discord Rich Presence integration (supports all official games + AG)



- Added Steam Rich Presence integration (available with specific clients)

- Added
-langlaunch argument for language forcing (ex.-lang japanese)

- Added
_gsxsearch path as primary basedir/another addon directory - Added support for
UseScaledCreditsFontresource string - Software: implemented "fit" option for startup graphic
- Implemented workaround for svc_bad in demos (active with
developer 1) - Reverted
-userawinputlaunch argument (no need anymore) - Fixed SystemWrapper command forwarder (fixes dem_ commands)
- Disabled keyboard input for GameUI panels during active Quake/WON console
- Now skybox updates in runtime when
sv_skynamechanges on server-side

- Allowed
r_dynamicin multiplayer
GameUI:
- All GameUI dialogs were scaled with HD proportional feature from HL25
- Implemented fallback for HD background loading
Steam API:
- Upgraded to v156 (HL25)
ServerBrowser:
- Added country flags before server name

- Fixed "last time played" string construction
- Fixed inability to activate game filter with uppercase mod name (gamedir)
- Fixed inability to activate game filter with same string start (ex. czero, czeror)
- Fixed gamedir filter in filter string
- Current game will be added in any case in game filter
- Reduced server refresh interval from 10s to 600ms
VGUI2:
- Fixed scheme reloading in runtime
- Implemented HD proportional scaling like in HL25 build
- Implemented
-nohdproportionallaunch argument
Don't want HD scaling? Turn it off with -nohdproportional!
Thanks to @anewnick for Discord RPC icons.