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This repository has been archived by the owner on Feb 21, 2023. It is now read-only.

OnHandcuffed

Qidan475 edited this page Aug 24, 2019 · 2 revisions

Description

Called when a player handcuffs/releases another player

Handler

IEventHandlerHandcuffed

Inputs/Outputs

The player who owns handcuffs

The target who will be handcuffed/released

  • bool Handcuffed { get; set; }

Whether the target will be handcuffed

Examples

Need to be added

Server Guides

API Documents

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