This repository has been archived by the owner on Feb 21, 2023. It is now read-only.
-
-
Notifications
You must be signed in to change notification settings - Fork 30
Door
iRebbok edited this page Jul 6, 2019
·
1 revision
-
object
Door.GetComponent()
-
bool
Door.Open -
bool
Door.Destroyed -
bool
Door.DontOpenOnWarhead -
bool
Door.BlockAfterWarheadDetonation -
bool
Door.Locked -
float
Door.LockCooldown -
Vector
Door.Position -
string
Door.Name -
string
Door.Permission
- Installation
- Config
- Server Name Variables
- Commands
-
- Admin Events
- Enviroment Events
-
Player Events
- OnPlayerHurt
- OnPlayerDie
- OnPlayerPickupItem
- OnPlayerDropItem
- OnPlayerJoin
- OnNicknameSet
- OnAssignTeam
- OnSetRole
- OnCheckEscape
- OnSpawn
- OnDoorAccess
- OnIntercom
- OnIntercomCooldownCheck
- OnPocketDimensionExit
- OnPocketDimensionEnter
- OnPocketDimensionDie
- OnThrowGrenade
- OnPlayerInfected
- OnSpawnRagdoll
- OnLure
- OnContain106
- OnMedkitUse
- OnShoot
- On106CreatePortal
- On106Teleport
- OnElevatorUse
- OnHandcuff
- OnGeneratorUnlock
- OnGeneratorAccess
- OnGeneratorInsertTablet
- OnGeneratorEjectTablet
- On079Door
- On079Lock
- On079Elevator
- On079TeslaGate
- On079AddExp
- On079LevelUp
- On079UnlockDoors
- On079CameraTeleport
- On079ElevatorTeleport
- On079StartSpeaker
- On079StopSpeaker
- On079Lockdown
- Server Round Events
- Team Events