Skip to content
This repository has been archived by the owner on Feb 21, 2023. It is now read-only.

OnPocketDimensionDie

ShingekiNoRex edited this page Aug 24, 2018 · 3 revisions

Description

Called when a player enters the wrong way of Pocket Dimension.

This happens before the player is killed.

Handler

IEventHandlerPocketDimensionDie

Inputs/Outputs

The player who is about to die

  • bool Die { get; set; }

Whether the player will die

Examples

Need to be added

Server Guides

API Documents

Clone this wiki locally