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MGS4: Dirty Tools v0.7
o7 - You're the real Big Boss here.
You thought I was just adding Trainer Support? No. We've gone deeper. We've added a lot of cool features that you're bound to get a kick out of.
You asked for more iPod tracks? How does over 1500 sound?
You want more custom camos? How about 100.
Custom Sound Effects? - Here you go! The time limits have been lifted!
Want some challenges - BRING IT ON
"Can we have something similar to Healing Frequencies?" You most certainly can.
"Your application has cooked my eyeballs" - Well it's a shame you can't see all of the different light and dark themes that have been added.. Sorry for you loss.
"It would be cool to optimise the game for lower spec machines" - I hear you loud and clear, let's get that started with Texture Size reduction.
Patch Notes:
GENERAL
- Fixes have been made to determine whether or not models and textures have been replaced from outside of Dirty Tools (i.e. If you/Steam decides to do an integrity check and restore all your files).
- Themes - Not only has a Dark mode been implemented, but you can now use a plethora of other themes too based on some of the more popular theming schemes - sorry if you have been suffering with burnt retinas while using the tool up until now.
NEW: TRAINER SUPPORT
A trainer has been added to the tool, allowing for OTF tweaks to be made to the game.
Go and explore the Trainer Tab to find out what’s in store - There are some real “game changers” in there.
These tie directly into the ‘Healing Frequency’ tab found in AUDIO.
NEW: Gameplay Tweaks
For those who are brazen enough to take on a challenge, I have introduced the Gameplay Tweaks panel. What is it exactly? Let’s go over it.
LIMIT MODE
Fancy setting yourself a challenge? Select from a series of pre-set modes that are designed to limit you to the core essentials in TEA.. Or Tactical Espionage Action. These modes at the time of writing are as follows:
- Pistols Only (Name Pending): Pistols and any parts that fit pistols (attachments). No SMGs, no explosives.. Nothing. Just you, your wits and your PAK (Pistols & Knife)
- Non-Lethal Only: You have full access to all the Non-Lethal tranq & stun weapons.
- Knife & CQC Only: Snake forgot his backpack, and has bought a knife and his wits to a gun fight.
- No Healing Items: Snake’s on a diet and is strictly against taking non-natural meds.
That means no Rations, Noodles, Pentazemin or Compresses.
BOUNTY MODE
Snake will never learn if he doesn’t get punished, but he should also be rewarded for doing the right things too.
You will gain and lose your items, weapons and Drebin Points based on various gameplay elements.
These are togglable, and can be set to activate when, for example:
- Enemies go on ‘Alert’
- A phase goes to ‘Caution’ (a potential double+ whammy if you mix with ‘Alert’)
- Every time Snake loses a set % of life (25% by default)
- Snake dies and you ‘Continue’
As a consequence of these actions, you can be penalised in a combination of ways, like:
- Remove the next item in your custom list - great if you’re doing a set loadout run.
- A random (owned) weapon
- Default: The Weapon is completely removed from your inventory. You’ll need to find / buy it again.
- Alt.: The Weapon is ID-Locked and will require unlocking again.
- A random (owned) item
- A % of your weapon’s reserve ammo
- A % of your health (Other than when you mix it with when Snake loses a set % of life to prevent looping behaviours)
Explore, mess around, enjoy!
GUN GAME
It’s Gun Game. Kill, Tranq and Knock Out the enemy within the time limit. Should you complete it in time, you’ll get a tasty lump of Drebin Points.
CRANKED
Don’t let your stress drop below 30%, else you’ll start to die. Do what you can to keep it up!
Survive the time limit to unlock some Drebin Points.
If you have any suggestions for Wins, Penalties or ‘modes’ , let me know and we’ll see if it can get added!!!
STAGE SELECT
- Found a list of names directly in the files, so that has been scraped and applied to the stage names - Not complete as some stages have multiple entry / exit points that need to be detailed.
CAMO
- Reworked the Camo tab to be easier to navigate.
- Increased CAMO limit to 100, overriding the default quantity - Time to stock up on Custom Camos!
Note: These are live patched in so will require the game to be launched with Dirty Tools to see them. Also, adding extra camos may cause temporary hitching when loading the Camo menu. - Added Custom Command Vest Colours - As these are live patched, you can add and remove command vests as you see fit.
This will require the game to be launched with Dirty Tools to see them. - You can use the M.E, S.A and E.E costumes in any level up to Shadow Moses and Outer Heaven (causes crashes)
TEXTURE
- Reworked and significantly tidied up the Texture Tab
- Textures are now organised by map type: ‘EVERYTHING’, COLOUR, NORMAL, SHINE, HUD / MENU & FONTS, OTHER MAPS and NOT ON A MODEL* (*These needs to be categorised)
- EXPERIMENTAL Added a Texture Compression / Resizing option. This is a DESTRUCTIVE process - you will be given the option to back up and I suggest you do so before playing with this.
AUDIO
iPod
- Available iPod tracks have been increased significantly, now allowing for 1963 tracks - no requirement to overwrite existing songs anymore. (If there's demand for more than the extra 1500+ tracks, I'll look getting them implemented)
- ‘Healing Frequencies’ have been expanded on - all of the features that are available on the Trainer tab can be set and activated based on the song you’re playing on the iPod.
- Added optimisations to process and apply multiple tracks at a time - great for bulk importing.
- The HUD will now announce what song is currently being played on the iPod through the ‘pick-up messages’ HUD element. This can be switched on and off through the In-Game Tweaks menu.
Sound Effects
- Limit on Sound Effect length has been lifted - Meaning no more time restrictions! SFX can now have a near unlimited length.
And a bunch of tweaks and bug fixes.
THE FUTURE:
As we start edging closer to a full 1.0 release (wow, seriously..), updates are likely going to slow down somewhat. Not because it won’t be worked on, but because some larger scale tools are being developed, and that’s really starting with 0.8!
There will likely be a 0.7a / 0.7b release with smaller tweaks and bug fixes should they be required, but from hereon out, it's all about the BIG changes which you can follow more closely on the Notion Page I've set up.
https://app.notion.com/p/DIRTY-TOOLS-362debf4c17f8329850d8102f6b63ddc
What’s coming next in 0.8:
Dirty Tools 0.8 will be looking to bring some MUCH needed love to the Modelling tab.
It has always been an ambition of mine to turn the model tab into a comprehensive All-In-One tool that will allow you to not only round trip custom models to/from Blender, but replace animations too. Alongside this, it REALLY needs support for adding / removing textures from within Blender itself, rather than having to rely on applying your materials beforehand (though I think that no matter what I do, that method will provide less headaches)
On top of that, based on comments that I’ve had from TheSaiyanAndroidian11, I would like to find an automated method of reducing poly counts (alongside other optimisations) to help those running the game on lower spec machines be able to play the game.
It’s quite an ambitious goal to achieve, and I want to try my best to help realise it the best I can.
Thank you all for being on this crazy ride, and I hope you’re enjoying the tool.
Cheers,
Sean (ShakeCan/TrimTheFat)
Fancy contributing to my crippling tea addiction? You’ll be added to the Supporters page found on MGS4DT :)